quake/articles/1997/art-1425
Path: mantis!not-for-mail
From: nan0744@iperbole.bologna.it (Paolo "Nusco" Perrotta)
Newsgroups: rec.games.computer.quake.announce
Subject: * Holy Wars * - A new multiplayer server-side patch
Date: 22 May 1997 11:51:13 +0100
Organization: Mondo Mammuth
Lines: 39
Sender: moderate@jobstream.co.uk
Approved: quake@mantis.co.uk
Message-ID: <33800daa.1050042@news.iperbole.bologna.it>
Reply-To: nan0744@iperbole.bologna.it
Holy Wars is a brand new deathmatch/teamplay mod for a minimum of 3
players. Look for it (and its nice logo) at:
http://www.quake.shiny.it/holywars
A short description:
--------------------
HW is a server-side patch, so you won't need any client-side file, at
least when using the official deathmatch maps from id - the game has
built-in support for these, plus some other maps (including HIPDM1).
The rules of Holy Wars are very simple, while radically changing the
rules of deathmatch Quake. No complex new keys and weapons or new
impulses here. The mod is strongly oriented towards mayhem and
carnage, more than subtle strategy and tactical reasoning.
A Holy Wars level contains a new object called the Halo. If you get
the Halo, you'll become a Saint. The Halo will then follow you around
until you die, making you very visible to other players.
The idea is that everybody must try to kill the Saint and steal the
Halo. In deathmatch, the game is always a furious "The Saint vs. The
Rest of the World". In teamplay games, the team where the Saint is
should defend him from the other team.
The result will hopefully be total carnage.
Any feedback will be welcome.
___________________________
Paolo Perrotta
nan0744@iperbole.bologna.it
Voice:051/522355