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quake/articles/1997/art-1425



Path: mantis!not-for-mail


From: nan0744@iperbole.bologna.it (Paolo "Nusco" Perrotta)


Newsgroups: rec.games.computer.quake.announce


Subject: * Holy Wars * - A new multiplayer server-side patch


Date: 22 May 1997 11:51:13 +0100


Organization: Mondo Mammuth


Lines: 39


Sender: moderate@jobstream.co.uk


Approved: quake@mantis.co.uk


Message-ID: <33800daa.1050042@news.iperbole.bologna.it>


Reply-To: nan0744@iperbole.bologna.it



Holy Wars is a brand new deathmatch/teamplay mod for a minimum of 3


players. Look for it (and its nice logo) at:



http://www.quake.shiny.it/holywars




A short description:


--------------------



HW is a server-side patch, so you won't need any client-side file, at


least when using the official deathmatch maps from id - the game has


built-in support for these, plus some other maps (including HIPDM1).



The rules of Holy Wars are very simple, while radically changing the


rules of deathmatch Quake. No complex new keys and weapons or new


impulses here. The mod is strongly oriented towards mayhem and


carnage, more than subtle strategy and tactical reasoning.



A Holy Wars level contains a new object called the Halo. If you get


the Halo, you'll become a Saint. The Halo will then follow you around


until you die, making you very visible to other players.



The idea is that everybody must try to kill the Saint and steal the


Halo. In deathmatch, the game is always a furious "The Saint vs. The


Rest of the World". In teamplay games, the team where the Saint is


should defend him from the other team.



The result will hopefully be total carnage.



Any feedback will be welcome.





___________________________


Paolo Perrotta


nan0744@iperbole.bologna.it


Voice:051/522355