quake/articles/1997/art-1444
Path: mantis!not-for-mail
From: Josh Clark
Newsgroups: rec.games.computer.quake.announce
Subject: weapons question and new PC info
Date: 30 May 1997 11:06:17 +0100
Organization: Bell Atlantic Internet Solutions
Lines: 40
Sender: moderate@jobstream.co.uk
Approved: quake@mantis.co.uk
Message-ID: <338E0EB3.12F3@bellatlantic.net>
Reply-To: dc3@bellatlantic.net
Greets all.
What I've seen a lot of is people griping about the unblanced weapons
in Quake. I've noticed this myself--someone gets the rocket launcher,
and they've basically conquered the level--so my question is, what ideas
do you have to make the weapons more fair? Or, what kind of Quake-like
weapons would be good replacements for the nailgun(s) and possibly also
the Thunderbolt?
Why do I ask? Read on...
I've begun work on a new patch for Quake (as yet unnamed). Originally,
it was going to be a small patch, but from the looks of things, it's
going to turn into a partial conversion.
There concept behind it is simply this: take everything there is about
Quake and jack it up. Take all of the greatest patch ideas and mix them
together, then add some more carnage. Bring back the ol' QTEST Fiend,
have bots and monsters as options for DM, new deathmatch modes such as
Close Combat (can only use bare fists or non-projectile weapons such as
machetes and chainsaws) and Monster Morph (play as monsters in DM).
There's going to be lots of little details, like ricocheting nails and
bullets, creature-specific gibs (when you kill those damn shamblers,
*huge* chunks of white fur go flying!), health and ammo boxes that can
be knocked around and blown up (great for torturing opponents when
you've got them on the run
Things are going to be much more realistic with this patch--there'll be
weapons that overheat and cause recoil, the players will move slower,
but this will be made up for by more balanced weapons and cool stuff
like bullet-proof armor...
I need some help in the graphics (specifically skins) and modeling
departments, and I also need someone to rewrite the monster AI and
develop some bot AI. If you're interested and would like to contribute,
please drop me some e-mail (a more complete 'features' list is availible
on request) and let me know what you can do.
--
Josh "tHe mAdMAn" Clark
dc3@bellatlantic.net