quake/articles/1997/art-913
Path: mantis!not-for-mail
From: "NITROX"
Newsgroups: rec.games.computer.quake.announce,rec.games.computer.quake.misc
Subject: NT AND QUAKE - FINAL WORD
Followup-To: rec.games.computer.quake.misc
Date: 6 Jan 1997 11:09:05 -0000
Organization: ChexSystems, Inc.
Lines: 25
Sender: tony@jobstream.co.uk
Approved: quake@mantis.co.uk
Message-ID: <01bbf817$a3eb6570$3fd20bce@prometheus>
[ Not really an announcement, but approved for informational content - mod ]
I'm sick and tired of all this "how do you run Quake under NT?" So here,
read and learn...
Okay, for the last fucking time, you cannot run the regular DOS version of
Quake under any version of Windows NT. The reason for this is that NT does
not allow programs to access hardware devices directly (such as a game
writing pixels to the screen). This is exactly what Quake does, causing it
to produce an access violation. However, any version of Quake that goes
through the operating system to run, such as Quake World (which uses
DirectX, a built-in OS library) or GLquake (which uses the OpenGL libraries
that are built-in to NT - should be out in a few days). I'm personally
very excited about GLquake because it uses 3D libraries that have been very
well developed (unlike DirectX) along with Windows NT. NT users should see
very good performance, especially with GL accelerator hardware, along with
a few cool little features such as shadows under objects and very good
looking mirrors (unlike Duke).
So there! Does everyone understand now? Good, because these posts are
getting old.
NITROX