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quake/articles/1997/art-913



Path: mantis!not-for-mail


From: "NITROX"


Newsgroups: rec.games.computer.quake.announce,rec.games.computer.quake.misc


Subject: NT AND QUAKE - FINAL WORD


Followup-To: rec.games.computer.quake.misc


Date: 6 Jan 1997 11:09:05 -0000


Organization: ChexSystems, Inc.


Lines: 25


Sender: tony@jobstream.co.uk


Approved: quake@mantis.co.uk


Message-ID: <01bbf817$a3eb6570$3fd20bce@prometheus>



[ Not really an announcement, but approved for informational content - mod ]



I'm sick and tired of all this "how do you run Quake under NT?" So here,


read and learn...




Okay, for the last fucking time, you cannot run the regular DOS version of


Quake under any version of Windows NT. The reason for this is that NT does


not allow programs to access hardware devices directly (such as a game


writing pixels to the screen). This is exactly what Quake does, causing it


to produce an access violation. However, any version of Quake that goes


through the operating system to run, such as Quake World (which uses


DirectX, a built-in OS library) or GLquake (which uses the OpenGL libraries


that are built-in to NT - should be out in a few days). I'm personally


very excited about GLquake because it uses 3D libraries that have been very


well developed (unlike DirectX) along with Windows NT. NT users should see


very good performance, especially with GL accelerator hardware, along with


a few cool little features such as shadows under objects and very good


looking mirrors (unlike Duke).



So there! Does everyone understand now? Good, because these posts are


getting old.



NITROX