quake/articles/1997/art-934
Path: mantis!not-for-mail
From: jurny@dimensional.com (The Journeyer)
Newsgroups: rec.games.computer.quake.playing,rec.games.computer.quake.misc,rec.games.computer.quake.announce
Subject: Doom vs. Quake from a nostalgic's viewpoint. [review]
Date: 8 Jan 1997 19:08:40 -0000
Organization: Dimensional Communications
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Sender: tony@jobstream.co.uk
Approved: quake@mantis.co.uk
Message-ID: <5aq4af$e42@quasar.dimensional.com>
I was playing a game of Quake over the net as usual (Is there therapy
out for Quake addiction? No? There should be,.) and a couple other
players and myself started talking about Doom vs. Quake. Well one
thing led to another and I decided that the next day I was gonna post
a message about this somewhere and see how everyone in general felt
about it. I'm sure there have been many such arguments since Quake's
debut, but as I very rarely ever get to this newsgroup I'd like to see
how things stand currently.
First off, what I loved about Doom.
After months of countless Quake frags over the net my memory of how
Doom actually was has kind of faded. So I decided to boot the game up
again and give it a run. The first thing that gave me that little
thrill was the music. I don't know about anyone else, but the music
in Doom was just right. Granted they were only midi samples on a
16-bit SoundBlaster compatible card, but still they were marvellously
omnimous. I just had to give up a smile at the sight of the shotgun
graphic. Damn it looked beautiful and sharp. The weapons in Quake
seemed almost dull and pixilated by comparision. Even the chaingun
was wonderful. And another thing which I found I missed was the
ambundant amount of enemies. Enemies to just mow down under your
chaingun and rocket launcher. You even saw them coming from a greater
distance it seems whereas in Quake everything is woefully constricted
and confined. Gone are the days of the mile-away rocket fights
between you and the Cyberdemon or some other DM opponent.
Amazingly all the secret codes popped back into my head so I was able
to get all the weapons instantly, jump to another level and activate
god-mode; a testament to how long I spent playing this game. :) I
miss the backpack also. I had forgotten all about it until I played
Doom again. It was great being able to carry twice your amount of
ammo (Yes, I went ballistic with the chaingun!! :) ) The megahealth
was as it should be! It didn't tick down back to 100 when you picked
it up unlike the one in Quake (DOH! Who thought up that dumb idea??
Kinda defeats the point of getting the thing no?).
I also liked the way they handled the God artifact. It didn't shine a
light out and make a noise to warn everyone that you were coming or
that it was powering down and that you'd be vulnerable. All you knew
was that if you hit your opponent and he made a boing sound then you'd
haul tail outta there!
The textures I missed alot also. For some reason they were more
appealing than the ones in Quake. Quake's colors seem watered down
and dull. I know they were trying to make things omnimous and scary,
and maybe it is when you're playing solo with the music on against the
monsters. The futuristic textures were better and are better than the
ones in Quake.
And how could I forget the chainsaw? Definately something I'd rather
have in Quake than that crummy worthless axe. I also liked the inviso
powerup here also. It seems like it would have been better for them
to keep it like this considering all the shadows in Quake. Of course
the floating eyes aren't that bad either, but that predator effect was
really something.
As to the satanistic emblems and messages in Doom; they were more
fitting to be in this game as the plot itself pitted you against the
spawn from hell. In Quake it seems more like a gimmick than anything
else; something to wow and giggle the little kids. Time to grow up a
little Id.
Who *doesn't* miss the Plasma gun??! Oh man! Just the sound of it
and that long trail of blue plasma balls. :) The rocket launcher
wasn't as powerful and superior as it was in Quake. It was better
balanced. And you could only carry 50 of em instead of the 100,
unless you got the backpack which wasn't too often.
It was even a joy seeing those misty mountains in the distance outside
the windows and open and bright courtyards (No dark spots for campers
to hide in. :) ). Not to mention the red cloudy skys.
I actually thought I'd miss not being able to look up and diagonally
but actually it was less to worry about. All you had to do was aim
straight on target and BAM!
I guess I kinda miss modem-play also. I miss the times when I'd play
the entire Doom game all the way through Coop with my buddy. Or we'd
play DM and leave the monsters in there. Plus there were all the
numerous maps that people made. Deathmatch never got boring. And
it was great that there were so many sound add-ons where you could
change the sound effects in Doom. I don't know about anyone else,
but the Terminator 2 one was my fav.
Oh well, that's basically how I feel about Doom. Now Quake.
What can I say? Quake does have better DM than Doom...in a fashion.
I've never played the final version of Quake DM over the modem however
and I wonder if I could. It'd be pretty boring I think to go back to
just 2 players after 8 and 10 player death orgies.
I like the fact that you can actually play Quake over the net and
still get some pretty acceptable playing conditions. It was a
nightmare with Doom and Doom2 trying to get someone to play you in
Ifrag if you had a 28.8 connection (I know some of you out there know
what I'm talking about. *G* You @$@$ elitistT1ers and ISDNers!! *G*).
Also you couldn't leave a game and rejoin like you could in Descent
(Something I'm sure all Doom players were envious of then.).
All around, Quake just has a better interface than Doom had for
network and modem play (I'm not talking about the reliability of
Quake's modem-play however. Its about as bad as Doom was trying to
get a modem connection.). Its great that you can bind various keys to
do different tasks.
Quake IMO would be dying right now were it not for all the mods that
people put out for it (I think Id actually has alot more employees
than it wants to take credit for. I think these mod people should be
paid. *g*). The grapple alone put months on Quake's lifespan. Then
when you add CTF, Team Fortress, IT-TI and all the other weapons mods
Quake really stands high.
Some people hate it (And so do I when I'm on the receiving end. :) )
but I love the Quad. I think its probably the best new powerup item
in Quake (Maybe that's because its the only new one no? :P )
I know I'm supposed to be recounting what I like about Quake, but
lemme say that I don't like the Lightning Gun too much. Sure its
great with the Quad and all, but I think they should have stuck with
the Plasma Gun from Doom. It had a nice dispersal and didn't need to
be fired on a direct line. You use up half of your ammo just trying
to get the thing lined on your opponent. God help you if they're
smart enough to keep moving. :)
Monster-wise, I like the Fiend and the Shambler, but they're about it.
It seems Id missed a chance to really capitalize on Quake's shadows by
not including some sort of camoflauged shadowy creature like Doom's
Spectre. Talk about a nightmare! The Shambler with his lightning ray
is a pretty chessy opponent IMO. It would have been great if you
could have faced him face to face, but as it is you really need cover
when fighting him because he's verty accurate with his ray. And its a
shame there couldn't have been any creatures like the Cyberdemon or
the SpiderDemon in Quake. Instead the bosses are in fixed locations
or in levels where there really isn't any manuvering room (Dare I say,
running room? ). I personally found it more horrifying to by pummeled
by the CyberDemon or the SpiderD from afar. The Archville was about
as cheesy as the Shambler though.
Welp, that's about it. The biggest fault I credit with Quake is that
its textures are too bland and color-washed. Doom and even Duke3D's
are more preferrable to me.
In closing I would like to comment on a long running Doom controversy.
After playing Doom the little bit I did I came to the conclusion that
THE MOUSE WAS BETTER!! :)
-TJ