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quake/articles/1997/art-935



Path: mantis!not-for-mail


From: Alexander


Newsgroups: rec.games.computer.quake.announce


Subject: Re: A NEW QUAKE PATCH!! Weapons/Bots/CTF/Extras!! It'll blow you away!!


Date: 8 Jan 1997 19:08:41 -0000


Organization: Virtuactive


Lines: 281


Sender: tony@jobstream.co.uk


Approved: quake@mantis.co.uk


Message-ID: <32CDD25C.7029@powernet.com.au>


References:


Reply-To: alex@powernet.com.au



Hey!!!



You can also find this new patch at...



ftp://ftp.cdrom.com/pub/quake/newstuff/req.zip



and here's the text file, read it...





QUAKE



- R E Q U I E M -



VERSION 1.05




Welcome to Quake Requiem. This patch is designed to enhance Quake


and it's playabilty as both a single player and multi-player game.


Since there are no monsters in this patch, only bots, it is strongly


recomended that you do not attempt to play in Single-Player Mode.


This patch was designed to run in Multi-Player (deathmatch) mode,


either against other deathmatch players or against the computer


controlled roBOTs.



This patch includes new weapons, bots, Capture the Flag with Manual


Placement, powerup runes, jumping boots, jetpack, holos, radar with


electric direction locator, and a few other little things you'll have


to find out for yourself... :)



Before we get into the good stuff, I'd just like to take this


opportunity to thank all those awesome Quake-C programmers who's code


I have used and learnt from. I'd also like to thank all the great


people who helped test and refine this patch, especially all the


Quakesters in #quake on IRC, like Ado, mrgibbed, Freek, Freaek and


even aaargh who said this whole patch was crap! (hehehe)



You can find this TXT file and patch at...



http://ftp.cdrom.com/pub/quake/newstuff/req.txt 8K


http://ftp.cdrom.com/pub/quake/newstuff/req.zip 140K


or http://www.powernet.com.au/files/req.txt 8K


http://www.powernet.com.au/files/req.zip 140K




------- The Good Stuff --------



-Weapons-



1- Flaming Axe - Throws flaming torches.


Ice-O-Matic3000 - Throws slippery ice-cubes. (Not Complete)


Grappling Hook - The ol' classic with keyboard control.



2- Shotgun - Slightly refined.


Phaser - Like the Enforcers but faster.



3- DoubleBarrel - Much more powerful and wider spread.


FlameThrower - More powerful and shoots further.



4- Nailgun - Same as usual.


Lavagun - Shoots balls of flame. More powerful.



5- Chaingun - Like in Doom2. Imagine fast shotgun.


FreezeBomb - Freezes anything it touches for 7-12sec.



6- GrenadeLauncher - Same as usual.


ProximityMine - Drops to floor, detonates with close enemy.


ClusterBomb - Shoot 1 which explodes into 5 grenades.



7- RocketLauncher - Same but slower.


HomingMissile - Even slower still but homes in on enemy.


GuidedMissile - You take control of the missile!



8- LightningGun - Same as usual.


PulseCannon - Shoots lightning pulses in bursts at enemy.


BFG-9000 - The ol' Doom2 classic.



9- Pulverisor - Shoots 5 nails. Powerful!!


GibGun - Shoots 3 which sap energy and gives it to you.



0- CloakingDevice - Turn invisible. Uses up ammo.


HealthRegen. - Regenerate your health. Uses up ammo.


ArmourRegen. - Regenerate your armour. Uses up ammo.


AttackDrone - Creates a helper. Uses ammo and health.



-Runes-



These are courtesy of ThreeWaves great CTF patch. They are very


similar with only minor adjustments.



-Extras-



R- Radar - Bleeps and points to closest enemy.



You need a rune to use these items.



H- Hologram - Creates a holo which lasts 30 seconds.



J- Jumping Boots - Increases jumping height. No fall damage.


Jetpack - Allows you to fly. No fall damage.




-Impulse Commands-



Impulse 1 - 0 Weapons


Impulse 13 Set/Remove Holo


Impulse 15 Drop Flag (CTF-MP only)


Impulse 25 Show ImpulseCommands online


Impulse 40 Activate/DeActivate Radar


Impulse 41 Jumping Boots/Jetpack


Impulse 42 Shoot Grappling Hook


Impulse 43 Release Grappling Hook


Impulse 44 ShowScores, including bots


Impulse 100 Create a bot


Impulse 200 Change to next skin. (not in teamplay)


Impulse 201 Change to prev skin. (not in teamplay)


Impulse 222 Cheats in single-player. Gets all weapons



alias +hook impulse 42


alias -hook impulse 43



-Teamplay Modes-



Teamplay is primarily the same as in ThreeWave's CTF. Typing TEAMPLAY


then


the number of which options you wish to play.


My favourite is TEAMPLAY 1507, which is...


1024+256+128+64+32+2+1



HEALTH_PROTECT = 1; // No health damage from friendly fire


ARMOR_PROTECT = 2; // No armor damage from friendly fire


ATTACKER_DAMAGE = 4; // Attacker takes damage from hitting


teammates


FRAG_PENALTY = 8; // One frag penalty for killing teammate


DEATH_PENALTY = 16; // Die when you kill a teammate.


LOCK_COLORS = 32; // Allow only team colors


STATIC_TEAMS = 64; // Don't allow players to switch teams


DROP_ITEMS = 128; // Disabled


CAPTURE_FLAG = 256; // Play capture the flag


TAG = 512; // Not operational as yet...


MANUAL_PLACEMENT = 1024; // Place your team flags yourself!



CTF-MP (Capture The Flag - Manual Placement) -



The problem with the old CTF, was that you had to modify each map and


then the flags were always in the same place.



With CTF-MP, you place your own flag where-ever you want it. This, I


think,


adds a new element to CTF. Now you have to find the flag before you can


take it.



The first player of each team is set as Team-Leader and holds their


flag.


Hitting 'P' (impulse 15) drops the flag where you stand. After 3


seconds, any


teammate can run over the flag and pick it up to move it elsewhere. Be


carefull,


if the enemy takes it, you're whole team is stuffed! Once BOTH flags


are dropped,


the game begins and the flags can no longer be picked up and moved. So


think about


where you place your flag, you may not get another chance to move it.



TAG -



Just your regular game of tag.


The TAGee is RED, and glowing. All other players are BLUE.



As the TAGee, you get DoubleDamage up front, and get double frags.



This mode is still under construction. Any advice or comments, please


email me.



- BOTS -



By hitting 'B' (impulse 100), you can create a roBOT, which will act


as another


player, who can do everything you can do, and use the same weapons as


you. You


create up to 10 BOTs at the moment.



You can also change the skill of each bot so that you play against a


dummy, or


a whole bunch of crack-shooters. To do this, type SKILL at the prompt.


This will


show the current skill level. When you hit 'B' (impulse 100), the BOT


will


assume the current skill level. Skill levels range from 0 - 5. Default


is 2.


This means you can have different BOTs of different skills at the same


time,


simply by changing the skill level between creating BOTs.


Bots also use the HOOK quite alot, so you may want to get used to


using it


yourself.



- GAMEPLAY -



There are a few things to look out for.



When using the FreezeBomb, it would be advisible to not shoot it at


close range


as you will be frozen too. The actual Bomb lasts 7-12 seconds, after


which every


entity it has frozen, is thawed. The only weapon that protects against


the


FreezeBomb is the FlameThrower. If you are using the FlameThrower, you


can't


be frozen.



When you are hit by the GibGun, your energy is sapped rather quickly.


The only


way to kill the little critters that take your energy is to pick up a


health


pack. This will destroy the green gibbo thingos that take your energy.



The Radar shoots out a lightning beam towards the closest enemy in


short bursts


repeating according to how close they are. This can only be seen by


yourself, but


the problem is when you are using the LightningGun, you may get


confused. Please


keep this in mind when using the Radar.



Proximity mines will sit there waiting for someone to detonate them for


only


45 seconds before they explode automatically.



Ever wanted to walk through lava? Well.. if you have the freeze gun,


you can.


The newly designed freeze gun eminates a protective cold force field


that


protects you against lava... (erk fnarr fnarr) hehehe... try it out.



If you want to know who's winning using a new scoring system, hit 'Z'


(impulse 44)


to bring up a scoreboard, which also includes BOTs, showing FRAGS,


DEATHS, and


who is overall at the top.




- Please Note-


There are NO monsters in this patch!



This is due to the size and complexity of this patch. Since Quake does


have its


limits, all the monsters and their code had to be removed to allow for


all the


new weapons, items, bots and teamplay options. I apologise to all the


avid


single-player fans, but that's how ID made Quake. I will be trying to


replace


as many monsters as possible when the rest of the patch is complete,


size


permitting.



-------- That's it for now... --------



Once again, thanks to everyone who helped out on this endeavour.



This patch is still not finished and I am making modifications almost


every day,


so don't be disheartened if something doesn't work properly yet.



I welcome ANY and ALL comments and suggestions. If you have something


you wish


to contribute, whether it be a suggestion or even code, please send me


an email.


If I use your stuff, I would be only to happy to acknowledge your


contributions,


both in the game and in the TXT file. Afterall, I'm only trying to make


one of


the best and most popular patches according to you, the players. So it's


up to you!



email: requiem@powernet.com.au



:)


Requiem.