quake/articles/1997/art-940
Path: mantis!not-for-mail
From: "Joe Milton"
Newsgroups: rec.games.computer.quake.announce
Subject: Low Lag Deathmatch Level - Satyr1
Date: 10 Jan 1997 10:39:57 -0000
Organization: Unknown organization
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Sender: tony@jobstream.co.uk
Approved: quake@mantis.co.uk
Message-ID: <01bbfeba$8c3b76a0$2a5812cf@jcm.worldaccess.com>
I just released a deathmatch level - "Penance of the Satyrs" (satyr1.bsp).
My design specs for this map were:
1) Large enough for 16 players for a frag fest, VERY playable with 8-12
players.
2) Classic design with excellent playability features.
3) Dramatic lighting and environment but no really dark, blacked out
areas...they annoy me.
4) LOWEST LAG POSSIBLE. I followed the advice from the QuakeLab and other
sites to create a level that minimizes map-induced lag. All the elements
that create lag in a map were eliminated. This level has no doors, no
moving platforms, no grenade launcher and no huge, expansive outdoor areas.
5) LOW R_SPEEDS RATING. The level has a consistent r_speeds rating under
450 over the entire map! Most of the time it is WAY below 400. Very fast
and smooth.
I believe the design, the low-lag criteria and the low r_speeds rating make
this map truly unique, but hey, I'm biased. I have also playtested the
level for a few days straight with the Reaper bot and I love this map! Try
it out and let me know what you think.
To get it NOW, go to my homepage at www.worldaccess.com/~jcm.
Joe Milton
jcm@worldaccess.com