quake/articles/1997/art-941
Path: mantis!not-for-mail
From: a8731nac@pcserv.univie.ac.at (Marin Gazzari)
Newsgroups: rec.games.computer.quake.announce
Subject: KandyCity.bsp - Sequel to KandyBase
Date: 13 Jan 1997 10:53:14 -0000
Organization: Vienna University, Austria
Lines: 99
Sender: tony@jobstream.co.uk
Approved: quake@mantis.co.uk
Message-ID: <5b6nq0$n8o@www.univie.ac.at>
Reply-To: mgazzari@netway.at
The sequel to my 1st Quake level (which was quite
successful, #1 in several lists), has just been released.
You can get it from ftp.cdrom.com/pub/idgames2/newstuff, and
it will eventually be moved to /idgames2/levels/deathmatch/j-l
KandyCity is also available from:
http://www.geocities.com/Area51/Vault/4552
There's also some screenshots and stuff there.
================================================================
Title : City
Full sized DEATHMATCH Bsp.
Should remain playable with up to 16 players, maybe
even more.
Special atention was paid to weapon & item balance,
and to have several "hot spots" where the action takes
place.
Filename : kndycity.bsp
Date of Release : 10th of January, 1997
Author : Marin Gazzari - Kandyman on IRC
Email Address : mgazzari@netway.at
Clan Page : http://www.geocities.com/Area51/Vault/4552
Description : DM map, big, quite detailed
Play with a Deathmatch 3 patch for
full satisfaction.
Other works by Author : Kandybase.map
For Doom:
6skulsx.wad
Maptest2.wad (Quaketest map remake)
Kandy.wad
Kandy2.wad
Kandy3.wad
Base of Hexquake.wad
Additional Credits to : Lilgirl
Flood
The GrossMeistas
The makers of Quest
id
================================================================
* Play Information *
Game : Quake
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-16 Player : Yes. Specifically designed for large-scale
DM battles with 10+ people, though you won't
be completely lost in a 2 player game either.
Difficulty Settings : No
New Textures : Yes
Exit : No
* Construction *
Editor(s) used : Quest (up to 1.1),
Mipdip
Worldcraft (texture rotation)
qbsp256 by Tom Grandgent
vis by Carmack
lightdis by Disastry (excellent!)
Compile machine : p133 32meg win95 dedicated
Compile time : bsp ~450 secs 913 brushes
lightdis ~1400 secs (-extra) 310 entities
vis ~9900 secs (- level 4) 153 avg. leafs
If you run this map on a QW server, please let me know,
I'll drop by for a game or two.
Please send comments, suggestions, bug reports
etc. to mgazzari@netway.at.
For further information, please visit:
http://www.geocities.com/Area51/Vault/4552