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quake/articles/1997/art-941



Path: mantis!not-for-mail


From: a8731nac@pcserv.univie.ac.at (Marin Gazzari)


Newsgroups: rec.games.computer.quake.announce


Subject: KandyCity.bsp - Sequel to KandyBase


Date: 13 Jan 1997 10:53:14 -0000


Organization: Vienna University, Austria


Lines: 99


Sender: tony@jobstream.co.uk


Approved: quake@mantis.co.uk


Message-ID: <5b6nq0$n8o@www.univie.ac.at>


Reply-To: mgazzari@netway.at



The sequel to my 1st Quake level (which was quite


successful, #1 in several lists), has just been released.



You can get it from ftp.cdrom.com/pub/idgames2/newstuff, and


it will eventually be moved to /idgames2/levels/deathmatch/j-l



KandyCity is also available from:


http://www.geocities.com/Area51/Vault/4552


There's also some screenshots and stuff there.



================================================================


Title : City



Full sized DEATHMATCH Bsp.


Should remain playable with up to 16 players, maybe


even more.



Special atention was paid to weapon & item balance,


and to have several "hot spots" where the action takes


place.




Filename : kndycity.bsp


Date of Release : 10th of January, 1997


Author : Marin Gazzari - Kandyman on IRC


Email Address : mgazzari@netway.at



Clan Page : http://www.geocities.com/Area51/Vault/4552



Description : DM map, big, quite detailed


Play with a Deathmatch 3 patch for


full satisfaction.




Other works by Author : Kandybase.map



For Doom:


6skulsx.wad


Maptest2.wad (Quaketest map remake)


Kandy.wad


Kandy2.wad


Kandy3.wad


Base of Hexquake.wad




Additional Credits to : Lilgirl


Flood


The GrossMeistas


The makers of Quest


id




================================================================



* Play Information *


Game : Quake


Single Player : No


Cooperative 2-4 Player : No


Deathmatch 2-16 Player : Yes. Specifically designed for large-scale


DM battles with 10+ people, though you won't


be completely lost in a 2 player game either.


Difficulty Settings : No


New Textures : Yes


Exit : No



* Construction *



Editor(s) used : Quest (up to 1.1),



Mipdip


Worldcraft (texture rotation)


qbsp256 by Tom Grandgent


vis by Carmack


lightdis by Disastry (excellent!)




Compile machine : p133 32meg win95 dedicated



Compile time : bsp ~450 secs 913 brushes


lightdis ~1400 secs (-extra) 310 entities


vis ~9900 secs (- level 4) 153 avg. leafs




If you run this map on a QW server, please let me know,


I'll drop by for a game or two.




Please send comments, suggestions, bug reports


etc. to mgazzari@netway.at.




For further information, please visit:



http://www.geocities.com/Area51/Vault/4552