quake/articles/1997/art-943
Path: mantis!not-for-mail
From: zards@xnet.com (Arthur Zards)
Newsgroups: rec.games.computer.quake.announce
Subject: Quake Source Stolen
Date: 16 Jan 1997 16:31:53 -0000
Organization: XNet Information Systems
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Sender: tony@jobstream.co.uk
Approved: quake@mantis.co.uk
Message-ID: <5bh241$81o@flood.xnet.com>
Anyone else know about this?
Taken from www.hotwired.com/news. Do a search for Quake.
1/10/97
Hackers Hack Crack, Steal Quake
by Annaliza Savage
Friday - Hackers broke into the Web server and file server of Crack dot Com, a
Texas gaming company, on Wednesday, stealing the source code for id's Quake
1.01, as well as Crack's newest project, Golgatha, and older games Abuse and
Mac Abuse.
Although the hackers left a trail that may make them easy to track, the theft
did its damage. "Quake's raw engine market value dropped several hundred
thousand dollars," said Dave Taylor, who formed Crack dot Com after leaving id
Software, where he worked on Doom and Quake. But Barrett Alexander of id
denies that the financial loss will be so great, saying that the code for
Quake's unique engine is recognizable, making it hard for anyone to be able to
use without id's knowledge.
Crack dot Com is also worried that its unreleased techniques, developed for
Golgotha, could make their way into the hands of other game competitors, who
could copy bits of code into their own software.
The hackers, who were able to get through the Crack's firewall, left intact a
bash-history file that recorded all their movements. They even logged onto
IRC's #quake to brag about their exploits, and made Quake's source available
on Crack dot Com's homepage (it is no longer there).
The hackers, who identified themselves as being from the group FEH, probably
broke through Crack's firewall through their Web site. The former editor of
the now defunct hacker magazine FEH denies any knowledge of the event, and has
already posted a disclaimer.
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