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quake/articles/1997/art-987



Path: mantis!not-for-mail


From: fuchs@camus.physik.fu-berlin.de (Martin Fuchs)


Newsgroups: rec.games.computer.quake.announce,rec.games.computer.quake.editing,rec.games.computer.quake.quake-c


Subject: announcing FOXYZOO: 4-new-monsters level


Followup-To: rec.games.computer.quake.playing


Date: 22 Jan 1997 18:33:58 -0000


Organization: Freie Universitaet Berlin


Lines: 91


Sender: tony@jobstream.co.uk


Approved: quake@mantis.co.uk


Message-ID: <5c318r$san@fu-berlin.de>



get it at ftp://ftp.cdrom.com/quake/levels/d-f/foxyzoo.zip



and i definitely don't mind s**tloads of feedback :)



title : foxyzoo


filename : foxyzoo.zip


version : 1.00


date : 97/1/14


author : martin fuchs (gibs you as foxy ;)



email : fuchs@physik.fu-berlin.de



credits : id for creating quake and for making it so super-configurable


trey harrison and chris carollo for quest (YES!!!)


ben morris for worldcraft


ludovic texier for the manga babe


ken turner for willy the spider


bubbah for the bazooka babe, the snakeman and his monster site


the quakelab for real glass (tm) and more



type of mod


-----------


bsp : yes


map : yes


quake c : yes


sound : yes


mdl : yes



format of quake c


-----------------


unified diff : no


context diff : no


.qc files : yes


progs.dat : yes



map info


--------



single player : yes


coop : yes (4 starts)


deathmatch : no - not really designed for dm


new monsters : yes


base : new level from scratch


editors used : quest, worldcraft




description


-----------


this is a small level that'll let you have a look at 4 of the coolest new


monsters that are out in the net: willy the spider, the manga babe, the


snakeman and the bazooka babe.



each monster has it's own zoo cell with real glass (tm :) windows so you can


have a closeup look at it. you can then either choose to let it loose and


get your butt kicked or teleport it into a small central arena to have it


fight another monster. it can be a little tricky to have them have a go at


each other but if they see you before you jump into the watch room it'll


usually do.



the arena has a small observation room with real glass (tm) windows so you


can have a closeup look at the 'games', hehe. and believe me i was quite


surprised that snaky and bazooka don't always win :) it can be a little


tricky to have them have a go at each other but if they see you before you


jump into the watch room it'll usually do.



there's more cool monsters around that i'd like to include here. the only


thing i need to be able to do that is the qc source, though. the psionic


slug and the cyberdemon just as an example lack this. if you know of another


monster that has qc available, let me know and it'll be included in the next


version.



how to install the addon


------------------------



create a directory called foxyzoo off of your quake directory. unzip the


archive into the foxyzoo directory. DON'T OVERWRITE YOUR PAK0.PAK FILE


(which should be safely in quake\id1\ anyways)! now run quake with 'quake


-game foxyzoo +map foxyzoo' from the command line.



copyright and distribution permissions


--------------------------------------



go ahead and take this package apart as you please. use it for your own


levels. as far as the monsters go do what their respective .txt files say.


don't make money with this (hear me, actura??). if modified, give it another


name; if you want to distribute it in electronic format, keep the zip file


intact, include all accompanying .txt files and notify me.


and, of course, make the world a better place, hehe.