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quake/articles/1997/art-996



Path: mantis!not-for-mail


From: cbolin@teleport.com (Christopher Bolin)


Newsgroups: rec.games.computer.quake.announce


Subject: AirFist 1.0 released!


Date: 24 Jan 1997 17:58:36 -0000


Organization: Teleport - Portland's Public Access (503) 220-1016


Lines: 57


Sender: moderate@jobstream.co.uk


Approved: quake@mantis.co.uk


Message-ID: <32e9f5e0.2368788@news.teleport.com>



The Evolve development team is proud to release the AirFist 1.0.



The AirFist is a completely unique weapon that keeps up with the


frantic, "twitch-reaction" Quake gameplay.



After days of brainstorming, our goal to be the best independent


mod since the grappling hook was conceived.



It was an attempt to build a completely new kind of weapon and not


a deriviative of the already very potent id collection. The weapon


had to be "balanced", well tested, radically change gameplay, and


ROCK! 3 weeks for the whole team was spent developing, testing and


tuning. This is no weekend mod knockoff. We wanted the weapon to


feel and play so well that playing without it feels awkward.



Please take a moment and check out the webpage for more information,


screenshots, the source code, and to download. If you like it, please


provide a link from your page...



http://home.goldmanins.com/bolin/airfist/default.asp




Here is a quick list of features:



- A defensive weapon that keeps up with the frantic "twitch-reaction"


Quake gameplay


- Totally unique concept and play!


- Realistic physics modeling


- New model, artwork and sounds.


- Rocking deathmatch support.


- An effective defense against rockets and nails. (A barrage of


rockets no longer means certain death.)


- Use it to blast up and over lava pits, or up to ledges, or out of


hotspots.


- Thoroughly documented source included, so add it to your favorite


mods!


- Powerful tool: easy to use, hard to master.


- six demos are included in the PAK, 3 single player/ 3 deathmatch,




The experimental AirFist has become a formidable defensive weapon in


the


fight against Quake, a compressed air cannon that sends almost


anything it is


aimed at flying. It excels at repelling incoming ordinance and can


save one's


skin in a serious firefight. Although the following tactic is highly


unofficial,


some in the field have become adept at using a blast aimed at the


ground to


overcome both hostile and unattainable ground. Be warned: the


self-recharging


compressor requires time after a series of rapid bursts.