quake/articles/art-1658
Path: mantis!not-for-mail
From:
Newsgroups: rec.games.computer.quake.announce
Subject: New Mod, all sorts of coders, artists, and latency specialist needed
Date: 20 Jan 1998 12:05:18 -0000
Organization: AT&T WorldNet Services
Lines: 36
Sender: moderate@jobstream.co.uk
Approved: quake@mantis.co.uk
Message-ID: <69jcue$ngr@bgtnsc02.worldnet.att.net>
Hello. Please e-mail me at BigCow@worldnet.att.net if you would like to
work on the following mod:
This mod will be a Q2 conversion, putting in strategy, fighting, goals, new
weapons, models, crafts, textures, levels, sounds. I haven't decided on a
name yet.
I need a Quake 2 .dll coder who is very experianced, and would like to teach
me some bits of advanced QuakeC.
I need a model/texture artist, who can make good models, apply textures, and
can do my "big project".
I need a sound artist, so we can give the mod new techno sounds.
I need someone who might be able to help me with the latency of this mod,
and try to get people to set up some servers. Quake C .dll coding would be
great.
This is going to be a big project. This will be started as soon as
possible, and most likly will go full blown in the summer. If you have lots
of freetime, are trustyworthy, willing to be confidental, nice, and willing
to spend lots of time on this project, please e-mail me if you are
interrested. E-mail at BigCow@worldnet.att.net. ---- You will not be paid
at all for this project. If our mod becomes popular, which I know it will,
we will all get equal credit for the project, and we will be happy!!!----
This is going to be a big project, be sure you are willing to take this
responsibility. No web page has been set up yet, though I have already made
extensive plans for this. This is for Quake2, and might be ported to Unreal
coming out in December.
**** I will not respond to hasty, vulgar, or harassing e-mail ****