id Software's Usenet Group Posts Archive!

quake/articles/art-1658



Path: mantis!not-for-mail


From:


Newsgroups: rec.games.computer.quake.announce


Subject: New Mod, all sorts of coders, artists, and latency specialist needed


Date: 20 Jan 1998 12:05:18 -0000


Organization: AT&T WorldNet Services


Lines: 36


Sender: moderate@jobstream.co.uk


Approved: quake@mantis.co.uk


Message-ID: <69jcue$ngr@bgtnsc02.worldnet.att.net>



Hello. Please e-mail me at BigCow@worldnet.att.net if you would like to


work on the following mod:



This mod will be a Q2 conversion, putting in strategy, fighting, goals, new


weapons, models, crafts, textures, levels, sounds. I haven't decided on a


name yet.



I need a Quake 2 .dll coder who is very experianced, and would like to teach


me some bits of advanced QuakeC.



I need a model/texture artist, who can make good models, apply textures, and


can do my "big project".



I need a sound artist, so we can give the mod new techno sounds.



I need someone who might be able to help me with the latency of this mod,


and try to get people to set up some servers. Quake C .dll coding would be


great.



This is going to be a big project. This will be started as soon as


possible, and most likly will go full blown in the summer. If you have lots


of freetime, are trustyworthy, willing to be confidental, nice, and willing


to spend lots of time on this project, please e-mail me if you are


interrested. E-mail at BigCow@worldnet.att.net. ---- You will not be paid


at all for this project. If our mod becomes popular, which I know it will,


we will all get equal credit for the project, and we will be happy!!!----



This is going to be a big project, be sure you are willing to take this


responsibility. No web page has been set up yet, though I have already made


extensive plans for this. This is for Quake2, and might be ported to Unreal


coming out in December.



**** I will not respond to hasty, vulgar, or harassing e-mail ****