id Software's Usenet Group Posts Archive!

quake/creation/CFV2



From: david.bostwick@chemistry.gatech.edu (David Bostwick)


Newsgroups: news.announce.newgroups,news.groups,rec.games.computer.doom.misc,rec.games.computer.quake.misc,comp.sys.ibm.pc.games.action,rec.games.computer.quake.announce


Subject: CFV: rec.games.computer.quake.{playing,servers}


Date: 18 Apr 1996 18:23:53 -0000


Organization: Usenet Volunteer Votetakers


Archive-Name: rec.games.computer.quake.playing



FIRST CALL FOR VOTES (of 2)


unmoderated group rec.games.computer.quake.playing


unmoderated group rec.games.computer.quake.servers



Newsgroups lines:


rec.games.computer.quake.playing Playing Quake and user-created levels.


rec.games.computer.quake.servers Setup and maintenance of servers.



Votes must be received by 23:59:59 UTC, 9 May 1996.



This vote is being conducted by a neutral third party. Questions about


the proposed group should be directed to the proponent. Questions about


the vote itself should be directed to the votetaker.



Proponent: Raphael Quinet


Votetaker: David Bostwick



RATIONALE: all groups



The computer game Quake, written by id Software (the makers of Doom)


was already very popular even before the first demo version was


released (on the 24th of February). Last year, on the 10th of


November, the first three groups in the rec.games.computer.quake.*


hierarchy passed their vote. Their creation was delayed until the 8th


of January because of possible trademark problems regarding the name


of the game, but they are available now. These are: r.g.c.q.announce,


r.g.c.q.editing, r.g.c.q.misc. The latter replaces the old group


alt.games.quake, which got more than 1800 articles per month until it


was removed or aliased to r.g.c.q.misc (on some servers, at least).



Since its creation, r.g.c.q.misc has received an average of more than 2000


articles per month, and the traffic is still increasing. Only three


groups were created at first, because we didn't want to create too many


groups about a game which was not yet available (read the section "why


three groups?" in the RFD for r.g.c.q.{announce,editing,misc}, which is


available on ftp.uu.net). But now that a first version of Quake has been


distributed, it is necessary to add new groups to the Quake hierarchy in


order to cover the new topics and even out the traffic. Statistics from


AltNet's server show that the traffic averaged 400-450 articles a day


during two weeks after the release of the test version of Quake. A new


test release or the shareware release will probably raise the traffic even


more. The most important addition to the existing hierarchy is a .playing


group which will cover all gameplay issues.



A mailing list dedicated to the technical discussion of Quake servers


had been running for several months (with 170+ subscribers), but had


to be closed because its traffic was too high. It has now been


restarted on a new server, but a newsgroup dedicated to this subject


has been requested several times, in order to reach a wider audience


and help more people who want to start their own server. Hence the


proposal for r.g.c.q.servers.



CHARTER: all groups



In general, cross-posting among discussion groups is strongly


discouraged. Articles posted to .announce can be cross-posted to


other relevant groups.



No binaries should be posted in these groups. When relevant, short


excerpts of source code or configuration files may be included in an


article, but binaries and code in general should be posted in a more


appropriate alt.binaries group: alt.binaries.games.quake.



END CHARTER.



CHARTER: rec.games.computer.quake.playing



Discussion about playing original or user-written Quake levels takes


place here. Topics include:


- how to complete the levels (in the original game or modified


versions) and how to find the weapons and secrets areas,


- playing tactics and keyboard/mouse movement techniques,


- discussions and comparisons of user-written levels,


- multi-player games and tournaments,


- announcements of new levels (if not already posted in .announce),


- announcements of new servers and how to connect to them.



Non-play-related topics belong in the .misc group.



END CHARTER.



CHARTER: rec.games.computer.quake.servers



This group is for technical discussion of Quake servers. It should


serve as a forum in which maintainers of public servers can exchange


information about the configuration of Quake servers. Setup questions


about large public servers (TCP/IP or modem) as well as local servers


(on a LAN running IPX or TCP/IP) can be posted here.



Announcements of new servers should be posted in .announce and may be


crossposted to .playing, but they should not be posted here.



Discussion about how to use a server from the client side (i.e. how to


play a multiplayer game) belongs in the .playing group.



END CHARTER.



DISTRIBUTION:



This CFV has been posted to the following newsgroups:



news.announce.newgroups, news.groups,


rec.games.computer.quake.announce, rec.games.computer.quake.misc,


comp.sys.ibm.pc.games.action, rec.games.computer.doom.misc



HOW TO VOTE



Delete everything above the top "-=-=-" line and delete everything below


the bottom -=-=-" line. Do not change anything between these lines,


except to add your name and vote.



Give your name on the line that asks for it. For each group, put your


vote in the brackets next to the group name. Valid entries are ABSTAIN,


CANCEL, NO, and YES. Anything else may generate an invalid vote. Don't


worry about changes in spacing or any quote characters (">") that your


reply may insert.



Mail the ballot to . Just replying


to this should work, but check the "To:" line. Votes must be mailed


directly from the voter to the votetaker. Distributing pre-marked or


otherwise edited ballots is considered vote fraud.



Only one vote is allowed per person or per account. Votes will be


acknowledged by e-mail. If you have not received an acknowledgement


within a few days, contact the votetaker. It is your responsibility to be


certain your vote has been recorded correctly. If you want to change your


vote, you may vote again, but only the latest vote will be counted.


Addresses and votes of all voters will be published in the final vote ack.



The purpose of a Usenet vote is to determine the genuine interest of


people who would read a proposed newsgroup. Soliciting votes from


disinterested parties defeats this purpose. Please do not distribute this


CFV. If you must, direct people to the official CFV as posted in


news.groups. When in doubt, ask the votetaker.



-=-=- BEGINNING OF BALLOT: DELETE EVERYTHING ABOVE THIS LINE =-=-=-=-=-=-=


This ballot is available only from | FIRST CALL FOR VOTES |


postings in news.groups or by e-mail | REC.GAMES.COMPUTER.QUAKE |


from the votetaker. It is distributed | |


blank. Votes are counted by computer, ==================================


and failure to use this ballot increases the possibility that the software


will be unable to process your vote properly. Do not edit this ballot


except to add your name and indicate your vote.



These are examples of how to mark the ballot. Do not vote here.


[ YES ] example.yes.vote


[ NO ] example.no.vote


[ ABSTAIN ] example.abstain.vote


[ CANCEL ] example.cancel.vote



The placement of the word within the brackets is not important, but use the


complete word, not just one letter.



Enter your name and indicate your vote in the spaces below.


------------------------------------------------------------------------



Give your real name here:



If you do not give your real name, your vote may be rejected.



[Your Vote] Group (Place your vote below in the brackets next to the group)


-------------------------------------------------------------------------


[ ] rec.games.computer.quake.playing


[ ] rec.games.computer.quake.servers


-=-=-=-= END OF BALLOT: DELETE EVERYTHING BELOW THIS LINE =-=-=-=-=-=-=