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quake/periodic/qfaq-p1



From: toby@inferno.prestel.co.uk (Toby Goldstone)


Reply-To: quakefaq@inferno.prestel.co.uk


Subject: Quake FAQ 2.0 (part 1 of 3)


Newsgroups: rec.games.computer.quake.announce,rec.games.computer.quake.misc


Followup-To: rec.games.computer.quake.misc


Approved: quake@mantis.co.uk


Summary: Frequently Asked Questions about id Software's 3D action game "Quake".


X-FAQ-URL: http://easyweb.easynet.co.uk/~inferno/impulse1/faq/qfaq20.txt



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*



---------------------------------------------------------------------------


The Unofficial Quake FAQ - version 2.0 (First full release)


By Toby Goldstone - toby@inferno.prestel.co.uk



Submissions to the FAQ - quakefaq@inferno.prestel.co.uk


---------------------------------------------------------------------------



===========================================================================


Additions/updates in this version of the UQFAQ


===========================================================================


- Out of beta! The UQFAQ is now at version 2.0. Thanks to everyone who


helped me get this off the ground, and to everyone who sent me


corrections. Also thanks to all the contributors to the FAQ.


Thank you to Tom Wheely for letting me use his FAQ, and to Joost Schuur


for letting me use sections of his (now dead) www site 'Aftershock' in


this FAQ. Thanks to Kyle R. Hofmann for his 'Quake Shareware secrets


FAQ', the people of Stomped for the registered Quake secrets, Michael


Montgomery for his console commands list, and Nathan Rice for his


'Guide to excellent Quakematch'. Thanks also to the people of the


rec.computer.games.quake.support mailing list for lots of help on lots


of stuff.


- Decided to nuke the entire files section. This section took me ages to


compile, but in the long run I have a feeling that its going to be more


trouble than it's worth. I can see myself listing every QuakeC patch out


there... I don't want to do that as you can probably imagine.


- Multiplayer information. One of the biggest (and possibly the most


important) sections in the FAQ.


===========================================================================



Disclaimer:


This FAQ is for the use of people who play Quake by id Software. The


author of this FAQ (and all contributors) can in no way be responsible for


anything you do after reading this FAQ. This FAQ guarantees *nothing* at


all. All of the information in this FAQ could be complete crap. You decide.



Trademarks:


Quake and DOOM are trademarks of id software


Windows is a trademark of Microsoft corporation


OS/2 is a trademark of IBM


Pentium is a trademark of Intel


Duke Nukem 3D is a trademark of 3D Realms


Terminator: Future Shock is a trademark of Betheseda Software Works


Myst is a trademark of Broderbund Software



NOTE: If a trademark isn't here please email me so it can be added.


All trademarks (shown and not shown) are acknowledged.



Copyright:


The Unofficial Quake FAQ is Copyright 1996 by Toby Goldstone. All


rights reserved. You are granted the following rights:



I. To make copies of this FAQ in original form, as long as


(a) the copies are complete and are unaltered by anyone other than


Toby Goldstone;


(b) the copies are in electronic form;


(c) they give credit to the author, Toby Goldstone.


II. To distribute this work, under the provisions above, as long as


(a) the copies are complete and are unaltered by anyone other than


Toby Goldstone;


(b) no fee is charged;


(c) they give credit to the author, Toby Goldstone, in any


description;


(d) the distributed form is not in an electronic magazine or within


computer software;


(e) the distributed form is the newest version of the FAQ (email the


author to find the latest version number);


(f) the distributed form is electronic.



You may NOT distribute this FAQ in *any* non-electronic media.


You may NOT distribute this FAQ in any electronic magazine.


You may NOT distribute this FAQ within computer software.



NOTE: These rights are temporary, and may be revoked upon written,


oral, or other notice by Toby Goldstone. If you wish to distribute


this FAQ within a magazine or electronic magazine, get in touch with


the author.



NOTE: Yes, I know this copyright is long-winded. Err, so there.




Contents:



[1] Introduction



The Unofficial Quake FAQ


~~~~~~~~~~~~~~~~~~~~~~~~


[1-1] Foreword by the author


[1-2] About the Unofficial Quake FAQ


[1-2-1] UK/US spelling issues


[1-3] Getting the Unofficial Quake FAQ


[1-3-1] Via Usenet


[1-3-2] Via WWW


[1-3-3] Via FTP


[1-3-4] Via BBS


[1-4] Submitting stuff to the Unofficial Quake FAQ


[1-5] Who did the UQFAQ logo?


[1-6] Acknowledgements



Quake - the game


~~~~~~~~~~~~~~~~


[1-10] How can I get Quake?


[1-11] Where can I get Quake?


[1-12] Where can I get the registered version of Quake?


[1-12-1] In the US


[1-12-2] In the rest of the world


[1-13] How do I install Quake?


[1-14] Where do people discuss Quake?


[1-13-1] Newsgroups


[1-13-2] Internet Relay Chat


[1-15] Are there any Quake WWW pages?


[1-16] What does Quake need to run?


[1-16-1] What about non-Intel processors?



[2] What's new?


[2-1] Fully three-dimensional environment


[2-2] You can move your head! And jump!


[2-3] No action button


[2-4] No map


[2-5] Better network play


[2-6] Internet play


[2-7] More than two players over a modem


[2-8] Traps and things...


[2-9] Swimming


[2-10] Better AI


[2-11] New Weapons!



[3] Quake basics


[3-1] The story so far...


[3-2] The aim of the game


[3-3] How do I select a skill level?


[3-4] How do I select a dimension?


[3-5] How do I move around in Quake?


[3-5-1] Can I use my mouse?


[3-5-2] Can I use my joystick?


[3-5-3] How do I walk around?


[3-5-4] How do I run?


[3-5-5] How do I shoot?


[3-5-6] How do I jump?


[3-5-7] How do I look up and down?


[3-5-8] How do I swim?


[3-5-9] How do I use stuff?


[3-5-10] How do I pick stuff up?


[3-5-11] How do I kill myself?


[3-6] Finding things


[3-6-1] Switches and Floorplates


[3-6-2] Doors


[3-6-3] Secret Doors


[3-6-4] Platforms or Lifts


[3-6-5] Pressure Plates and Motion Detectors


[3-7] Environmental hazards


[3-7-1] Explosions


[3-7-2] Water


[3-7-3] Slime


[3-7-4] Lave


[3-7-5] Traps


[3-7-6] Teleporters


[3-8] What are the default Quake controls?


[3-9] The Screen


[3-9-1] The View area


[3-9-2] The Inventory bar


[3-9-3] The Status bar


[3-9-4] The Score bar


[3-10] How do I change the screen resolution?


[3-11] Messages


[3-12] Ending a level


[3-13] Ending an episode



[4] The Main Menu


[4-1] Single Player


[4-1-1] New Game


[4-1-2] Load


[4-1-3] Save


[4-2] Multiplayer


[4-2-1] Join a Game


[4-2-1-1] Modem


[4-2-1-2] Direct Connect


[4-2-1-3] IPX


[4-2-1-4] TCP/IP


[4-2-2] New Game


[4-2-2-1] Modem


[4-2-2-2] Direct Connect


[4-2-2-3] IPX


[4-2-2-4] TCP/IP


[4-2-2-5] The OK bit


[4-2-2-5-1] Begin Game


[4-2-2-5-2] Maximum Players


[4-2-2-5-3] Game Type


[4-2-2-5-4] Teamplay


[4-2-2-5-5] Skill


[4-2-2-5-6] Frag Limit


[4-2-2-5-7] Time Limit


[4-2-2-5-8] Episode


[4-2-2-5-9] Level


[4-2-3] Setup


[4-3] Options


[4-3-1] Customise keys...


[4-3-2] Go to Console


[4-3-3] Reset to defaults


[4-3-4] Screen Size


[4-3-5] Brightness


[4-3-6] Mouse Speed


[4-3-7] CD Music Volume


[4-3-8] Sound Effects Volume


[4-3-9] Always Run


[4-3-10] Invert Mouse up/down


[4-3-11] Lookspring


[4-3-12] Lookstrafe


[4-3-13] Video Options


[4-4] Help/Ordering


[4-5] Quit



Game Elements


-------------


[5] Weapons


[5-1] Axe


[5-2] Shotgun


[5-3] Double barrelled shotgun


[5-4] Nailgun


[5-5] Perferator


[5-6] Grenade Launcher


[5-7] Rocket Launcher


[5-8] Thunderbolt



[6] Ammo and Power-ups


[6-1] Shells


[6-2] Flechettes


[6-3] Grenades


[6-4] Cells


[6-5] Armour


[6-6] Megahealth


[6-7] Biosuit


[6-8] Ring of Shadows


[6-9] Pentagram of Protection


[6-10] Quad Damage



[7] Monsters in Quake


[7-1] Rottweiler


[7-2] Grunt


[7-3] *Enforcer


[7-4] Knight


[7-5] *Death Knight


[7-6] *Rotfish


[7-7] Zombie


[7-8] Scrag


[7-9] Ogre


[7-10] *Spawn


[7-11] Fiend


[7-12] *Vore


[7-13] Shambler



I need help playing Quake!


--------------------------


[8] Tables and Things


[8-1] How much does it take to kill a certain Quake monster?


[8-1-1] Short Range


[8-1-2] Long Range


[8-2] Weapon damage table



[9] What are the secret areas in Quake?


[9-1] START: Introduction


[9-2] E1M1: The Slipgate Complex


[9-3] E1M2: Castle of the Damned


[9-4] E1M3: The Necropolis


[9-5] E1M4: The Grisly Grotto


[9-6] E1M5: Gloom Keep


[9-7] E1M6: The Door to Chthon


[9-8] E1M7: The House of Chthon


[9-9] E1M8: Ziggurat Vertigo


[9-10] Contributors to section [9-1 to 9-9]


[9-11] E2M1: The Installation


[9-12] E2M2: The Ogre Citadel


[9-13] E2M3: The Crypt of Decay


[9-14] E2M7: Underearth (Secret Level)


[9-15] E2M4: The Ebon Fortress


[9-16] E2M5: The Wizard's Manse


[9-17] E2M6: The Dismal Oubliette


[9-18] E3M1: Termination Central


[9-19] E3M2: Vaults of Zin


[9-20] E3M3: The Tomb of Terror


[9-21] E3M4: Satan's Dark Delight


[9-22] E3M7: The Haunted Halls (Secret Level)


[9-23] E3M5: Wind Tunnels


[9-24] E3M6: Chambers of Torment


[9-25] E4M1: The Sewage System


[9-26] E4M2: The Tower of Despair


[9-27] E4M3: The Elder God Shrine


[9-28] E4M4: The Palace of Hate


[9-29] E4M5: Hell's Atrium


[9-30] E4M8: The Nameless City (Secret Level)


[9-31] E4M6: The Pain Maze


[9-32] E4M7: Azure Agony



[10] Hints and Tips


[10-1] How do I kill the boss on episode one?


[10-2] How do I cheat?


[10-3] How do I kill Shamblers?


[10-4] Problems killing Scrags...



[11] Deathmatch tactics


[11-1] Don't walk!


[11-2] Don't taunt your opponent before hand


[11-3] Develop Routine


[11-4] Take up a good firing position before attacking


[11-5] Know your opponent



[12] Cooperative tactics


[12-1] Work together


[12-2] Carnage!



[13] Zer0's guide to excellent Quakematch V.1


[13-1] Llamah Stuff


[13-2] The Weapons


[13-3] The Artifacts


[13-4] Player Archetypes


[13-5] The Levels


[13-6] Your Config


[13-7] Who to look out for


[13-8] Teams


[13-9] Reach out and frag someone


[13-10] Outro



Technical Stuff


---------------


[14] Quake Commands - The Console and Command Line (MephistoX)


[14-1] Factors


[14-2] Command Line Parameters


[14-3] Console Commands


[14-4] Actions



[15] Key binding, aliases and config files


[15-1] Binding keys


[15-1-1] Bindable keys


[15-2] Aliases


[15-3] Config files



[16] Multiplayer: Modem & Direct Connect


[16-1] System Requirements


[16-2] Starting a game of Quake


[16-3] Joining a game of Quake


[16-4] Modem INIT strings



[17] Multiplayer: Internet


[17-1] System Requirements


[17-2] Starting a game of Quake


[17-3] Joining a game of Quake



[18] Multiplayer: Network


[18-1] System Requirements


[18-2] Starting a game of Quake


[18-3] Joining a game of Quake



[19] Multiplayer: Troubleshooting


[19-1] Unable to connect


[19-2] No response


[19-3] Server Full


[19-4] Phone jack appears on screen


[19-5] Frag count freeze


[19-6] Packet drivers with PDIPX


[19-7] SLIST sees no servers


[19-8] "BW_OpenSocket failed: 5"


[19-9] Severe lag using TCP/IP under Win95



[20] Quake C



Appendixes


---------


[25] Level Editors


[25-1] THRED


[25-2] MUQE - Multi User Quake Editor


[25-3] SpoogEd


[25-4] QPED


[25-5] Tremor


[25-6] AutoQuake


[25-7] QuakeStudio


[25-8] QuakeEd


[25-9] QEU - Quake Editor Utilities


[25-10] Quest


[25-11] QMAPhack


[25-12] Shaker


[25-13] EdQuake



[26] Quake resources on the internet


[26-1] WWW sites


[26-2] FTP sites


[26-3] Newsgroups


[26-4] IRC channels



[30] Version History




---------------------------------------------------------------------------



===


[1] Introduction


===



~~~~~~~~~~~~~~~~~~~~~~~~


The Unofficial Quake FAQ


~~~~~~~~~~~~~~~~~~~~~~~~



[1-1] Foreword by the author


=====


At last! It's finished. Ummmm, I'm fed up with typing, so no more


foreward for now. Enjoy the FAQ.



Toby Goldstone - 17:03:37 7th September 1996



PS: One thing that didn't make it into this FAQ is good punctuation. Expect


it in the next release... I want to get this FAQ out onto the net,


punctuation can wait a few more days .



[1-2] About the Unofficial Quake FAQ


=====


The Unofficial Quake FAQ. For the rest of this FAQ, I will refer to it


as the (U)noffical (Q)uake (F)requently (A)sked (Q)uestions - UQFAQ. The


UQFAQ is in no way related to id Software or its employees, hence the name.


This FAQ is not meant to be in competition with any official Quake (or id)


products.



The UQFAQs version number will increase by 0.1 every time a few things


have been added/altered, increase by 0.5 every time lots of things have


been added/altered, and increase by 1.0 every time the UQFAQ has had lots


of new information added, or every time a substantial amount of information


has been altered/corrected. Alternatively I will just increase the version


by 1.0 if I feel like the FAQ needs it :)



Chapter enclosure system (eh?). Chapters are either enclosed with []'s


or **'s. The reasons for this are below:



[] - Chapters enclosed in small brackets means the information


contained in that chapter has not been updated/altered since the


last version of the UQFAQ.


** - Chapters enclosed in asterisks means the information contained in


that chapter is new, or has been updated since the last version


of the UQFAQ.



[1-2-1] UK/US spelling issues


-------


In order to make the UQFAQ look the same each time, I have, as of this


version, decided to use UK spellings of all words. This mainly because of


the email I received from disgruntled Brits.... It also makes spell


checking a lot easier. If its a problem for anyone let me know, I'm sure we


can work something out.


NOTE: All console commands will be in US spelling... ie 'COLOR' and


'COLOUR'



[1-3] Getting the Unofficial Quake FAQ


=====



[1-3-1] Via Usenet


-------


New versions of the UQFAQ will be posted as soon as they are


completed. If a new version is not completed for a whole month (or more)


the FAQ will be posted in its unaltered form.


The following newsgroup is the *only* newsgroup I will be posting the


UQFAQ to:



rec.games.computer.quake.announce



[1-3-2] Via WWW


-------


I am currently working on a WWW site for the UQFAQ.... You can also


find the FAQ on many of the Quake pages around. Refer [INCOMPLETE] for more


info.



[1-3-3] Via FTP


-------


This section not done yet.... an FTP site is forthcoming...



[1-3-4] Via BBS


-------


The author does not at the time of writing intend to upload the UQFAQ


to any BBS. This may change within time. You may upload the UQFAQ to a bbs,


as long as you follow the copyright information at the beginning of the


UQFAQ. The file_id.diz or information file for the FAQ must included the


version number.



[1-4] Submitting stuff to the Unofficial Quake FAQ


=====


If you have some information you want to share with everyone else then


email it to me at: toby@inferno.prestel.co.uk


All submissions will be checked, and may be altered for reasons of


space or clarity. The author is under no obligation to include any


information submitted to him. All submissions also become the property of


the author.



[1-5] Who did the UQFAQ logo?


=====


It was created by Frans P. de Vries (fpv@xymph.iaf.nl).


Heres what he did to make it:



'I took quakelo.jpg from id's imagery/qgraphcs.zip, converted it to


monochrome .gif, reduced it to 25% and converted it to ASCII using


gifscii.'



So now you know.



[1-6] Acknowledgements


=====


I started out by listing what everyone had done regarding the FAQ...


this proved to be a huge undertaking, so I'm just listing all the peoples


names instead.



id Software for DOOM and for Quake



Everyone on the newsgroups: rec.games.computer.quake.*



People on #Quake for answering some of my dumb questions



Tom Wheeley (tomw@tsys.demon.co.uk)


Kyle R. Hofmann (rhofmann@crl.com)


Joost Schuur (jschuur@onlinemagic.com)


Michael Montgomery (mephisto@owt.com)


'Sex Object' (friday@cobalt.demon.co.uk)


Oliver Lines (Oliver@linesassoc.prestel.co.uk)


Chris Hubbard (fx88@cityscape.co.uk)


Andrew Tristan (andrew@babylon.riverside.ca.us)


Wilson Seto (wseto@cafe.net)



~~~~~~~~~~~~~~~~


Quake - the game


~~~~~~~~~~~~~~~~



[1-10] How can I get Quake?


======


Quake v1.01 is the lastest version of Quake. Download this version,


not 1.00, or 0.91 or 0.92.



Quake is available in 7 disk sized .zip files:



qsw101_1.zip


qsw101_2.zip


...


qsw101_7.zip



or alternatively one big 9Mb file:



quake101.zip



*1-11* Where can I get Quake?


======


Below is a list of ftp sites where you can download the shareware


version of Quake. You will need an FTP client (such as CuteFTP or WS_FTP)


to access these sites. Just type the address in the 'connect to' or 'host


name' areas.


If you do not have an FTP client then you can download Quake using a


WWW browser... You need to add the text 'ftp://' to the start of the


address though. For example:



ftp.idsoftware.com/idstuff/quake



would become



ftp://ftp.idsoftware.com/idstuff/quake/




ftp.idsoftware.com/idstuff/quake/ (California, USA)



ftp.cdrom.com/pub/idgames/idstuff/quake (California, USA)


quake.best.com/mirrors/idsoftware/ (California, USA)


ftp.gamesdomain.com/pub/companies/id/quake/ (Tennesee, USA)


ftp.cssweb.com/pub/games/idstuff/quake/ (Kentuky, USA)


sparky.bright.net/quake/ (Ohio, USA)


ftp.stomped.com/pub/idstuff/quake/ (Minesota, USA)


www.pht.com/pub/gamehead/id/ (USA)


ftp.technomancer.com/pub/idstuff/quake/ (Virginia, USA)


ftp.infomagic.com/pub/mirrors/doom/idstuff/quake/ (Arizona, USA)


ftp.feist.com/pub/pc/games/quake/ (Kansas, USA)


ftp.ameritel.net/idsoftware/quake/ (Maryland, USA)


ftp.getquake.com/pub/quake/ (Kansas, USA)


quake.osiriscorp.com/pub/idstuff/quake/ (New York, USA)


iclass.com/pub/quake/ (Utah, USA)


ftp.islandnet.com/mirrors/idsoftware/ (Victoria, Canada)


ftp.orst.edu/pub/doom/idstuff/quake/ (Oregon, USA)


ftp.ais.net/pub/idgames/idstuff/quake/ (Illinois, USA)


ftp.gamers.org/pub/games/idgames/idstuff/quake/ (New York, USA)


mirrors.aol.com/pub/pc_games/doom/idstuff/quake/ (Virginia, USA)



garfield.sch.bme.hu/pub/idstuff/quake/ (Budapest, Hungary)


idmirror.netvision.be/idstuff/quake/ (Heverlee, Belgium)


ftp.flexnet.net/pub/quake/ (England)


ftp.passagen.se/pub/idstuff/ (Sweden)


ftp.pk.edu.pl/pub/games/id/idstuff/quake/ (Cracow, Poland)


camel.frtk-campus.mipt.ru/pub/idstuss/quake (Moscow, Russia)


rulhmpc49.LeidenUniv.nl/pub/mirrors/idsoft/ (Leiden, Holland)


ftp.gig.nl/pub/idstuff/quake/ (Amsterdam Holland)


ftp.volftp.vol.it/pub2/idstuff/quake/ (Cagliari, Italy)


ftp.origo.telenor.no/pub/quake/ (Oslo, Norway)


ftp.spel.postnet.se/pub/games/id/ (Sweden)


ftp.bnd.de/pub/quake/ (Berlin, Germany)


ftp.fu-berlin.de/pub/pc/msdos/games/doom/idstuff/quake/ (Berlin, Germany)


ftp.luth.se/pub/games/doom/idstuff/quake/ (Sweden)


ftp.sunet.se/pub/pc/games/idgames/idstuff/quake/ (Sweden)


flinux.tu-graz.ac.at/pub/idsoftware/idstuff/quake/ (Austria)


ftp.calvacom.fr/pub/pc/doom/idstuff/quake/ (France)



hyperactive.com.au/pub/games/idstuff/quake/ (Sydney, Australia)


ftp.powerup.com.au/pub/games/doom/idstuff/quake/ (Australia)



ftp.sun.ac.za/pub/msdos/idgames/idstuff/quake/ (South Africa)



[1-12] Where can I get the registered version of Quake?


======



[1-12-1] In the US


--------


Quake is currently only available direct from id. The retail version


of Quake (the one that will be sold by mail order and in stores) will be


released soon.



[1-12-2] In the rest of the world


--------


Quake is *not* available direct from id. Quake is due to go on


worldwide release in early September. It will be available from mail order


outlets and stores.



[1-13] How do I install Quake?


======


Firstly you will need to unzip either the 9Mb file or the 7 disk sized


files using PKUNZIP.


If you do not have a copy of pkunzip, then first try looking at any


old magazine coverdisks you might have, as these often have PKUNZIP.EXE on


them. If this fails you can get a copy from:



ftp://ftp.simtel.net/pub/simtelnet/msdos/pkz204g.exe



or



http://www.winzip.com/ (for the windows version)



After unzipping all the .ZIP files, type `install' and follow the


instructions on screen.



[1-14] Where do people discuss Quake?


======


On the internet, there are several places where Quake discussion takes


place.



[1-14-1] Newsgroups


--------


There are currently five newsgroups dedicated to the discussion of


Quake, and one binaries group for the distribution of maps and utilities.



These are:



rec.games.computer.quake.announce (moderated announcement group)


rec.games.computer.quake.misc (general discussion)


rec.games.computer.quake.editing (for issues related to Quake editing)


rec.games.computer.quake.playing (discussing tactics and deathmatches)


rec.games.computer.quake.servers (regarding large scale Quake servers)



All posts to the .announce group are moderated for content, and is a


low-traffic group for people wanting information about Quake.



as well as:



alt.binaries.games.quake (for posting of Quake maps and utilities)



Binaries should *not* be posted to the rec.. groups as they can be


expensive for some people who read those groups, but not a.b.g.q.



Should your newsserver not carry these groups, ask your newsadmin to


add them. Until then, Quake can also be discussed on the groups


comp.sys.ibm.pc.games.action and rec.games.computer.doom.misc.



Please note that alt.games.quake (a.g.q) is now obsolete, and all


Quake discussion should be within the rec.games.computer.quake hierarchy.


For some of the more general discussion typical of a.g.q, a new newsgroup,


alt.games.upcoming-3d, has been created.



For more information on why alt.games.quake is obsolete (and why


alt.games.quake cannot just be left alone), read:



http://www.cdrom.com/pub/idgames2/docs/faqs/agqr_faq.html




[1-14-2] Internet Relay Chat


--------


A very popular meeting place for live chat regarding Quake is on IRC


in the channel #quake. Both the undernet and EFnet host this channel



[1-15] Are there any Quake WWW pages?


======


Of course! Check out sectiom [26-1] for a full list.



[1-16] What does Quake need to run?


======


Currently, Quake is available for DOS, Windows 95, and Linux.



Below is the recommended Quake System for a PC:


. Pentium 75Mhz Processor


. 16 Mb RAM


. 25 Mb of Hard disk Space


. A fast graphics card



This system should provide you with a good frame rate, and an


enjoyable game of Quake. If you want to play over the internet you will


need the following:


. A 28800bps modem



Windows 95 is also recommended, as this makes internet games that much


easier to play.



You do not really want to play Quake on a 486, although a 486DX4/100


may *just* be able to hack it if you have enough RAM and a fast video card.



Below is the recommended Quake System for a computer running Linux:


. A Linux capable computer


. Kernel version 1.3.88 or above.


. Libraries: You need an ELF system, I think the latest stable libc


is v5.2.18.


. X: There are two binaries: (1) xquake will run under any fairly


new version of X. I use 3.1.2, and it works fine. Unfortunately


there is no mouse support. (2) The other binary (xf86quake) only


runs under beta 3.1.2E. This version of X supports DGA, which


allows direct access to the video frame buffer, mouse support, and


so on. I've not been able to get xf86quake working.


. General Stuff: You need to get the binary distribution (version


0.92), which can be got from ftp://ftp.lek.net/pub/linux/quake.


I'm sure that there are other places. You then need to get the pak


file from the dos version. You have to get it from quake091.zip,


the binary will choke on the 1.00 (or 1.01) pak file.



Big thanks to Andrew Tristan (andrew@babylon.riverside.ca.us) for all


of the above information. I myself have not had the pleasure (?) of trying


Linux Quake out. Mail me and let me know what you think of it.



[1-16-1] What about non-Intel processors?


--------


Quake generally works fine with non-Intel processors, although there


are some important considerations, generally concerned with the Floating


Point Unit (FPU) or Math Coprocessor.


Even though at comparable speeds Cyrix processors run faster than


the equivalent Intel, this is not the case for Quake, as the FPU on these


devices is inferior to the Intel one.


NexGen owners should be even more careful, as these chips do not have


an FPU! This means that Quake *will not run*. It is possible to use an


FPU emulator, but the performance is poor.




===


[2] Whats new?


===


Lots. I can't possibly remember all of the changes, but I'll try to


mention them all... In the months that I have been playing quake everything


now seems natural and second nature...



[2-1] Fully three-dimensional environment


=====


Levels in Quake are in true 3D. It is possible to have one player


stand on another players head, for example. This system allows much more


complex and entertaining levels to be created. In deathmatch this change


really stands out, with people hiding in places that would have been


impossible in doom.


Sprites have also been removed. Quake uses 3D models with textures


mapped onto them. The only exceptions to this are explosions, air bubbles


whilst underwater, and the sky.


Note: Duke 3D and Terminator: Future Shock also implement this to a


degree.



[2-2] You can move your head! And jump!


=====


In Quake you can look up and down. Doesn't sound like much, but id


have designed the levels so well that you must take advantage of this


feature. Another feature that id have added is jumping. Again this feature


is well implemented in the levels.


Note: When looking up and down your view does not distort. This is a


major advancement over games such as Duke Nukem 3D.



[2-3] No action button


=====


The action button in DOOM, used to open doors and move lifts, has been


removed. Now you walk into switches or shoot them to activate them.


Generally speaking, you only have to shoot a switch if you can't reach it.


There is also a +use command that can be bound to a key, but it is


unused in Quake. See chapter [13-2] for more details on key binding.



[2-4] No map


=====


Having no map is a bit of a pain when you start out, but thinking


about it, would you really have time to draw a map whilst battling with


Shamblers? I think not.... Anyway, after a few plays you learn the levels


off by heart, so there is no real need for a map. How the hell would you be


able to *easily* use a map anyway? Remember Quake is a 3D game....



[2-5] Better network play


=====


Network play is *still* a great laugh in DOOM, but now with Quake


you can play 16 player!!



[2-6] Internet Play


=====


Quake allows you to play with up to 16(!!!) players over the internet.


Make sure you have a fast modem though (ISDN recommended if you're gonna be


playing against 15 other people).


In Quake you can also join games which have already started, and can


leave games without the game ending (unless you are playing on the server).



[2-7] More than two players over a modem


=====


If you can get modem play to work (hahaha) then, in theory, you can


play against 4 or so friends over a modem. From what I gather, you can also


connect some *more* friends with direct links! I must try this! Email me if


you have tried this out...



[2-8] Traps and things...


=====


Big bits of metal fly out of walls and smash you, ceilings fall to


crush you, nail traps perforate you... Quake is trap-ridden, not surprising


when you consider one of the level designers like roleplaying games like


D&D...



[2-9] Swimming


=====


Nearly forgot this bit! That's how much I am used to it... You can now


swim around in water, slime, and lava. After about 10 seconds you start to


choke.... :) Oh, its not recommended that you go swimming in slime or lava


without the necessary protection.


Duke 3D also allows you to swim, but the way it does this is


different. In Quake you 'aim' yourself in the way you want to go, and press


forward. Duke 3D implements swimming as walking but underwater... you use


up and down keys, rather than swimming up and down. The method Quake uses


is more realistic than Duke Nukem 3D's, in other words.




[2-10] Better AI


======


id have made some radical new advancements to the computers AI.


Monsters now use their weapons much more effectively, with the more weedy


monsters staying back and letting the tougher ones take the damage.


Monsters now also seem more prone to fighting amongst themselves. In some


cases you can stand back and watch them all slaughter each other.



[2-11] New Weapons!


======


The Shotgun and Double barrelled Shotgun are still there, but id have


added the Nailgun, Supernailgun (my favourite gun), Grenade Launcher,


Rocket Launcher and the Thunderbolt. Note: The thunderbolt is in the


shareware version! Read the cheats section for more info. Another great


weapon is the Axe...




===


[3] Quake basics


===



[3-1] The story so far...


=====


Note: I just ripped this straight from the quake manual...



Background


You get the phone call at 4 a.m. By 5:30 you're in the secret


installation. The commander explains tersely, "It's about the Slipgate


device. Once we perfect these, we'll be able to use them to transport


people and cargo from one place to another instantly.



"An enemy codenamed Quake, is using his own slipgates to insert death


squads inside our bases to kill, steal, and kidnap..



"The hell of it is we have no idea where he's from. Our top scientists


think Quake's not from Earth, but another dimension. They say Quake's


preparing to unleash his real army, whatever that is.



"You're our best man. This is Operation Counterstrike and you're in


charge. Find Quake, and stop him ... or it ... You have full authority


to requisition anything you need. If the eggheads are right, all our


lives are expendable.."



Prelude to Destruction


While scouting the neighborhood, you hear shots back at the base Damn,


that Quake bastard works fast! He heard about Operation Counterstrike,


and hit first. Racing back, you see the place is overrun. You are almost


certainly the only survivor. Operation Counterstrike is over. Except for


you.



You know that the heart of the installation holds a slipgate.


Since Quake's killers came through, it is still set to his dimension.


You can use it to get loose in his hometown. Maybe you can get to the


asshole personally. You pump a round into your shotgun, and get moving.



[3-2] The aim of the game


=====


Same as DOOM really. Stay alive and finish the level you're in. When


you complete an entire dimension, you'll find a rune and another slipgate,


which takes you to the start.



[3-3] How do I select a skill level?


=====


When you start Quake and select New Game, you are presented with three


hallways. The one on the left selects easy skill, the one in the middle


selects medium skill, and the one on the right selects hard skill. Walk


down one of the hallways and into the slipgate. There is also a hidden


"nightmare" level skill level. Its location is revealed in [9-1].



[3-4] How do I select a dimension?


=====


After selecting a skill level you are teleported into a room with four


exits. Walk down one of them and into the slipgate to start playing (you


can only play dimension 1, 'The Doomed Dimension' at the time of writing).


The Doomed Dimension is the hallway to the left when you step off the


teleporter.



[3-5] How do I move around in Quake?


=====


NOTE: All of the following key references refer to the default Quake


keys. You may prefer changes them to something more suitable, especially if


(like me) you have a Windows 95 keyboard.



[3-5-1] Can I use my mouse?


-------


Yes. Using a mouse is recommended way to play. Although it takes some


getting used to, a player using a mixture of the keyboard and mouse, will


almost always beat a keyboard only player.



[3-5-2] Can I use my joystick?


-------


As long as you have the 0.92 patch. Joystick play is not favoured by


most Quake players, although I have seen one player who plays a good game


of Quake using it. NOTE: Using the joystick slows game play by a few


percent! This is a serious disadvantage. If you intend playing with other


people, learn to use the keys or mouse, so as not to slow the game down. If


you want to leave your joystick plugged in, but not use it, then type


joystick 0 in the console, or start Quake with the -nojoy command line


parameter. See section [13-1] and [13-2] for more information on this.



[3-5-3] How do I walk around?


-------


Easy. Just use the arrow keys, the joystick, or the mouse. To rotate


your view press either the left or right arrow keys, move the mouse to the


left or right, or move the joystick to the left or right.


To stay alive in Quake you will also need to dodge left or right to


avoid the monsters. This can be done by pressing the strafe key [ALT]. Hold


the key down and move left or right in the normal way, to dodge incoming


fire. Try it. You can also use the [<] and [>] keys to sidestep left and


right.



[3-5-4] How do I run?


-------


Press the [SHIFT] key whilst moving. You may also like to go to the


main menu, then go to options and select 'Always Run'. This means you that


you will move around at running speed by default.



[3-5-5] How do I shoot?


-------


Press the [CTRL] key, left mouse button, or joystick button #1 to


fire. Hold it down to release even more shots. Remember to watch your ammo.



[3-5-6] How do I jump?


-------


Press the [SPACE BAR] or [ENTER] key to jump. If you are moving and


then jump, you jump further. If you are moving up a slope and jump, you


jump higher. Its possible to reach some otherwise hidden areas with the


jump key. Combine running and jumping to leap great distances. It is also


possible to jump right over some of the smaller monsters, escaping damage.



[3-5-7] How do I look up and down?


-------


To look up, press the [A] or [PgDn] key. To look down, press the [X]


or [DEL] key. To center your view, press the [X] or [END] key.



[3-5-8] How do I swim?


-------


When you jump into the water moving around is similar to moving around


on land. Aim yourself in the direction you want to travel, and press


forward. To move up or down, use the look up and look down keys. To go


straight to the surface, press the [SPACE BAR] key. You can also use the


[SPACE BAR] to tread water whilst on the surface.



[3-5-9] How do I use stuff?


-------


If you are a DOOM player, you may miss the use key. You now have to


walk into switches, or maybe shoot them, to use a feature. Some items, such


as lifts, are activated when you walk onto them. Other items are time


delayed, like some lifts (again) are.



[3-5-10] How do I pick stuff up?


--------


To pick up items, weapons and power-ups, just walk over them. If this


doesn't work, then you probably have the maximum amount of that thing. If


the item you are trying to pick up is armour, and you can't pick it up,


then the armour you are already wearing is better.



[3-5-11] How do I kill myself?


--------


If you get stuck and can't move, or are too scared to continue, type


'KILL' in the console [~] to kill yourself. I prefer to fire a grenade at


the wall i am standing next to though. Messy and fun :) Note: When you


kill yourself you start at the beginning of the level with only the shotgun


and axe. Your health and armour is set at the default values.



[3-6] Finding things


=====



[3-6-1] Switches and Floorplates


-------


All switches will activate when you touch them. If you see a switch


which you cannot reach, or doesn't do anything when you touch it, it is


probably a shootable switch. Fire at these types of switch to activate


them. All switches may trigger a trap or a monster, but they usually do


more good than bad. In other words, activate every switch you encounter.



[3-6-2] Doors


-------


Most doors in Quake will open on approach. If one doesn't, look around


for a switch or a floor plate. A switch may need a key. You can tell which


doors need which key because they have a coloured key symbol on them.



[3-6-3] Secret Doors


-------


Some doors are hidden. These doors will often be textured with a


slightly different graphic than the rest of a wall, so they are easier to


spot. Most secret doors open when hit (with the axe) or shot. If they


don't, look for a switch or pressure plate.



[3-6-4] Platforms or Lifts


-------


In the shareware version of Quake, all the platforms ascend and


descend. In the registered version of Quake, platforms follow tracks around


an area or a level. To activate a platform, walk on it, or press a nearby


switch. Most platforms will not reset until you step off of them.


Note: In Quake all platforms can follow arbitrarily defined paths. In the


shareware version, this capability is not used to it's full extent, and


platforms only move up and down. Maybe in the deluge of new levels that


follow this feature will be used.



[3-6-5] Pressure Plates and Motion Detectors


-------


These come in two forms, visible and hidden. They may open a door,


start a trap, warn of danger, or do something else...



[3-7] Environmental Hazards


=====



[3-7-1] Explosions


-------


Some careless person has left radioactive containers around some


military bases, just waiting to be shot. When these *are* shot, they


explode, killing (or severely hurting) everything in the near vicinity.


Grenades that you fire also work in this way, but are less powerful.


Remember your own grenades *will* cause damage to you if you stand too


close.



[3-7-2] Water


-------


Water is just water. Safe enough for a quick swim, but don't stay


underwater for more than ten seconds, as you start to choke from lack of


air..


Remember to come up for a breather every so often.



[3-7-3] Slime


-------


Hurts you a lot. Don't hang around in this stuff. Get a biosuit to


save yourself from certain doom.



[3-7-4] Lava


-------


Do not touch the lava. It'll kill you in two seconds. The Pentagram of


Protection is your only hope of survival in this stuff.



[3-7-5] Traps


-------


Traps in Quake come in many different flavours (yum). Some of the


traps you will encounter are: spike shooters, ambushes, trapdoors and


crushing ceilings. Don't worry though. The traps in Quake are usually few


and far between.... but all are deadly.



[3-7-6] Teleporters


-------


These are the gates you walk through to select a skill level. Jump


into them to be transported to another place on the same level.


This is a really cool way of killing people in deathmatch. Wait for


them to go through, then follow them straight away. If you're lucky, you


will teleport directly on that person, and kill them instantly. This is


known as telefragging.



[3-8] What are the default Quake controls?


=====


Note: The following information was ripped from the Quake manual, and


reformatted to look nice.


By using the key configuration option from the Main Menu, you can


customise the keyboard to suit your fancy, except for the Function keys,


the [ESCAPE] key, and the [~] (tilde) key.



FUNCTION KEYS | WEAPONS


Help F1 | Axe 1


Save Game F2 | Shotgun 2


Load Game F3 | Double Barrelled Shotgun 3


Options Menu F4 | Nailgun 4


Multiplayer Menu F5 | Supernailgun 5


Quicksave F6 | Grenade Launcher 6


Quickload F9 | Rocket 7


Quit to operating system F10 | Thunderbolt 8


Screenshot F12 | Change to next weapon /


|


MOVEMENT | OTHER CONTROLS


Move / Turn arrow keys | Main Menu Escape


Jump / Swim Space bar or Enter | Console ~ (tilde)


Run Shift | Look Up A or PgDn


Sidestep Left . or > | Look Down Z or Del


Sidestep Right , or < | Center View X or End


Strafe * Alt | Mouse Look ** \ or center


| mouse button


| Keyboard Look *** Ins


| Increase view area +


| Decrease view area -



* Turning right or left sidesteps instead while the Strafe key is


pressed.


** Sliding your mouse forward and back looks up and down while the Mouse


Look key is pressed.


*** The walk forward/backpedal arrows will look up and down while the


Keyboard Look key is pressed.



[3-9] The Screen


=====



[3-9-1] The View area


-------


The view area is where all the action takes place. This is what you


can see. Anything in the view area is part off the Quake level you are on.


You can use the [+] and [-] keys to resize this view.



[3-9-1] The Inventory Bar


-------


Lists ammo, weapons, deathmatch scores, and power-ups. The active


weapon is lit up. Each weapon has a number by it -- type the appropriate


number key to switch to that weapon. In addition, this gives the amount of


ammo you have for each type of weapon, any keys you possess, and any


power-ups currently active. Plus it shows how many and which of the four


Runes you possess.


In Deathmatch, it shows the top four scores in the game.



[3-9-2] The Status bar


-------


A vital part of the screen. When your armour, hit points, or ammo get


low, the number turns red.


From left to right, the big numbers represent: Armour Points, Health,


and Ammo (of the current weapon). Icons show the Armour Type (green,


yellow, or red), your adorable face, and your Ammo Type).



[3-9-3] The Score bar


-------


Hold down the Tab key to replace the Status Bar with the Score Bar.


This lists the proportion of monsters you've killed, secrets you've found,


and time you've spent, along with the level name.


In Deathmatch, the Score bar lists the top six scorers, along with


their names.



[3-10] How do I change the screen resolution?


======


To change your screen resolution, press the [~] key and type the


following: 'vid_describemodes'. This will list 10 video modes which you can


select. You start on the lowest video mode by default. To change to a


higher screen resolution, type the following: 'vid_mode x', where x is the


number of the video mode you wish to change to, ie: 'vid_mode 10'.


You can also go to the Main Menu, then to Options, then to Video


Options to achieve the same result.


To access the high resolution graphics modes you will need a copy of


SciTech DisplayDoctor, which is available at:



http://www.scitechsoft.com



This TSR allows you to use SVGA modes. Display Doctor is shareware.



[3-11] Messages


======


Every time you pick up some ammo, a gun or some other non-special item,


Quake will inform you by playing a sound and placing a message at the top


of the screen. You can ignore these, their only purpose is to let you know


you got that object.


Other messages will appear in the middle of the screen. These messages


are important. And you should read them. On the first few levels, these


messages are used to help you get used to Quake, whilst on harder levels


you will find less messages, and maybe more cryptic ones.



[3-12] Ending a level


======


When you get to the end of a level you will find a slipgate or large


archway. Walk through these to start the next level.


You start the new level with the same armour, weapons, and ammo you


had at the end of the previous one. If a power-up was active at the end of


the previous level, it is now, sadly, gone. Make the best of it. If your


hit points were over 100 or under 50, they are altered to 100 or 50


respectively. Otherwise, your hit points are unchanged.



[3-13] Ending an episode


======


When you have finished the last level on a particular episode, walk


through the large slipgate to return to the starting hall. When you start a


new dimension, you start from scratch. The only weapons you get are the Axe


and the Shotgun.




===


[4] The Main Menu


===


To access the main menu press the [ESCAPE] key at any time whilst


Quake is running. Whilst you are using the menu system, Quake is paused. To


select an item from a menu, move up or down it using the up and down arrows


keys. To go back to the previous menu, press [ESCAPE]. To return to the


game, press [ESCAPE] whilst on the main menu.



[4-1] Single Player


=====


Use this menu to start, load and save single player games.



[4-1-1] New Game


-------


This starts a new game of Quake. It will either stop the demo


currently playing, or end the game currently in progress. You will start in


the skill selection hall. Check out '[3-3] How do I select a skill level?'


for more information on starting a game of Quake.



[4-1-2] Load


-------


Lets you load a saved Quake level. You restart in exactly the same


place you saved at, with all the same weapons and power-ups.



[4-1-3] Save


-------


Allows you to save the current Quake game in one of twelve save game


slots. When you save a game, the level name and kills will be displayed, so


when loading you know roughly where you are in a level (the more the kills


the nearer to the end, generally speaking).



[4-2] Multiplayer


=====


Another huge update in v1.0 of Quake. Use this menu to setup and run


all aspects of multiplayer Quake.


Note: I am not going into details here of how to start and play


multiplayer games. That's in sections [16] to [19] of the FAQ. This is just


so you know how and where you setup these details.



[4-2-1] Join a Game


-------


This is the menu you use to setup and play a multiplayer of Quake.



[4-2-1-1] Modem


---------


Port - Select the COM port you have your modem connected to.


IRQ - This will automatically change when you change your 'Port'


setting. Do not alter it by hand unless you know what you are doing.


Baud - The baud rate of your COM port or less. Higher baud rates are


not always the best. The minimum baud rate is 9600, the maximum 57600.


Modem Setup... - This is where you set your modems init strings. You


can also select either tone or pulse dialing. Tone dialing is the standard


in most parts of the UK and America, as well as in the rest of the world.


Phone number - The phone number of the person who you are going to


call in order to play Quake. Remember to put in the area code if the call


isn't local to you.


Connect - Select this to dial the phone number and start a game of


Quake.



[4-2-1-2] Direct Connect


---------


Port - Select the COM port you have your modem connected to.


IRQ - This will automatically change when you change your 'Port'


setting. Do not alter it by hand unless you know what you are doing.


Baud - The baud rate of your COM port or less. Higher baud rates are


not always the best. The minimum baud rate is 9600, the maximum 57600.


Connect - Select this to connect to the other computer via a direct


connection.



[4-2-1-3] IPX


---------


Address - You address on the network. Note: You cannot manually change


this option, Quake sets it for you.


Port - The port at which you will connect to the server. This is


fine as it is, so just leave it as the default unless you know what you are


doing.


Search for local games... - Causes Quake to search the network for


multiplayer games. It will return a list of the games of Quake running on a


server. Select the game you want to join and press enter. If no games can


be found Quake will give the message 'No Quake servers found'.


Join a game at... - Type in the ip address of the quake server you


want to connect to.



[4-2-1-4] TCP/IP


---------


Address - You address on the network. Note: You cannot manually change


this option, Quake sets it for you.


Port - The port at which you will connect to the server. This is


fine as it is, so just leave it as the default unless you know what you are


doing.


Search for local games... - Causes Quake to search the internet for


multiplayer games. It will return a list of the games of Quake running on a


server. Select the game you want to join and press enter. If no games can


be found Quake will give the message 'No Quake servers found'.


Join a game at... - Type in the ip address of the quake server you


want to connect to.



[4-2-2] New Game


-------


This menu allows you to setup and play a multiplayer game of Quake.


If you want to setup a game of Quake you wait to be called, you do not


dial out yourself. The person dialing you is the client, you are the


server.


NOTE: When you select OK, another menu will come up, describing the


game options. This is documented in section [4-2-2-5].



[4-2-2-1] Modem


---------


Port - Select the COM port you have your modem connected to.


IRQ - This will automatically change when you change your 'Port'


setting. Do not alter it by hand unless you know what you are doing.


Baud - The baud rate of your COM port or less. Higher baud rates are


not always the best. The minimum baud rate is 9600, the maximum 57600.


Modem Setup... - This is where you set your modems init strings. You


can also select either tone or pulse dialing. Tone dialing is the standard


in most parts of the UK and America, as well as in the rest of the world.


OK - Waits for an incoming call.



[4-2-2-2] Direct Connect


---------


Port - Select the COM port you have your modem connected to.


IRQ - This will automatically change when you change your 'Port'


setting. Do not alter it by hand unless you know what you are doing.


Baud - The baud rate of your COM port or less. Higher baud rates are


not always the best. The minimum baud rate is 9600, the maximum 57600.


OK - Waits for an incoming connection.



[4-2-2-3] IPX


---------


Address - You address on the network. Note: You cannot manually change


this option, Quake sets it for you.


Port - The port at which you clients will connect to you. This is


fine as it is, so just leave it as the default unless you know what you are


doing.


OK - Waits for an incoming connection.



[4-2-2-4] TCP/IP


---------


Address - You address on the network. Note: You cannot manually change


this option, Quake sets it for you.


Port - The port at which you clients will connect to you. This is


fine as it is, so just leave it as the default unless you know what you are


doing.


OK - Waits for an incoming connection.



[4-2-2-5]


---------


The OK bit... Sorry for the long section titles here... you think of a


better way :)



[4-2-2-5-1] Begin Game


-----------


Starts a multiplayer game of Quake. You may want to setup some of the


options below though.



[4-2-2-5-2] Maximum Players


-----------


The total number of players you want to be in your game. Note: You can


only have a maximum of 4 players, unless you are running a dedicated


server.



[4-2-2-5-3] Game Type


-----------


Selects with Deathmatch or Cooperative. Deathmatch is where you have


to kill your friends, cooperative is you and your friends versus the


monsters.



[4-2-2-5-4] Teamplay


-----------


Here you can select if your team members will be affected from


friendly fire. This is great if you want to let rip in a packed room, and


not worry about hitting your friends. Note: Armour will still decrease if


you shoot someone on your side, just not health.



[4-2-2-5-5] Skill


-----------


Increases the amount of pain you cause in Quake. Easy means a shotgun


is not too powerful, nightmare means a shotgun is very powerful, for


example...



[4-2-2-5-6] Frag Limit


-----------


Selectable in 10 Frag increments. A frag is one kill. You can set this


figure from none to 100. A game of, say, a 50 frag limit, won't end until


the 50th frag has happened, or the time limit is reached. When the frag


limit is reached, the game ends. A frag limit of none means the game is not


restricted, and will only end when someone ends the level.



[4-2-2-5-7] Time Limit


-----------


Selectable in 10 minute increments. You can set this figure from none


to 60. A game of, say, a 30 minute limit, won't end until the game reaches


30 minutes, or the frag limit is reached. When the time limit is reached,


the game ends. A time limit of none means the game is not restricted, and


will only end when someone ends the level.



[4-2-2-5-8] Episode


-----------


Select the episode you wish to start in.



[4-2-2-5-9] Level


-----------


Select the level you wish to start on.



[4-2-3] Setup


-------


Hostname: Name of the Quake game you wish to start up.


Your Name: This is your name, and the name people will see as you in


the game.


Shirt Color: Select the colour of your shirt.


Pants Color: Select the colour of your pants/trousers.




[4-3] Options


=====


Brings up Quake's options menu.



[4-3-1] Customise keys...


-------


Allows you to change most of the keys you can use in Quake. How to do


this is self explanatory, and not worth me describing.


You can also use the 'bind' command in the console to do this. Check


out [14-2] for info on how to do this.



[4-3-2] Go to Console


-------


Brings the console up. Note: Pressing the [~] key also does this.



[4-3-3] Reset to defaults


-------


Resets everything to its default.



[4-3-4] Screen Size


-------


Alters the size of the screen. Pressing the [+] and [-] keys whilst in


play also have the same effect.



[4-3-5] Brightness


-------


Adjusts the brightness of the display. Usefull if you don't want to


mess with your monitor settings, or need it *even* brighter. Note: Turning


brightness up to its highest level and putting your monitor brightness to


its highest level, just to see things that are in the dark, is considered


to be a little lame. Dark is good. You don't know whats going to jump you.


You can also do this by using the 'gamma' console command. Check out


[14-2] for info on how to do this.



[4-3-6] Mouse Speed


-------


Adjusts the sensitivity of the mouse.


Console command 'sensitivity' also changes this. Read [14-2] for info


on how to do this.



[4-3-7] CD Music Volume


-------


Adjusts the music volume.



[4-3-8] Sound Effects Volume


-------


Adjusts the volume of the sound effects.



[4-3-9] Always Run


-------


If you turn this on, when you move you will automatically move at


running speed. I turned this option on ever since I started playing Quake,


and haven't turned if off since...



[4-3-10] Invert Mouse up/down


--------


This gives your mouse "airplane-style" controls. This means that


pushing the mouse forward "noses down", and pulling it back "noses up".


Some people prefer this control technique. If you're not sure what I mean,


then play a flight sim and find out!



[4-3-11] Lookspring


--------


Returns your view immediately to straight ahead when you release the


look up / down key. Otherwise, you must move forward for a step or two


before your view snaps back. Lookspring does not work while you are


underwater.



[4-3-12] Lookstrafe


--------


If you are using the look up / down key, then this option causes you


to sidestep instead of turn when you try to move left or right.



[4-3-13] Video Options


--------


Here you can select which video mode you would like to play Quake in.


It is a good idea to play in the highest and smoothest video mode possible.


Press [ENTER] to select a video mode.


Press [T] to test a video mode out for 5 seconds. After 5 seconds


Quake will change back to your previous video mode.


Press [D] to make the currently selected video mode the default for


Quake. This means that when Quake starts up it will automatically use the


selected video mode.



[4-4] Help/Ordering


=====


Displays Quakes (less than helpful) in game help menu. Also provides


details of how to order Quake (if you live in the USA).



[4-5] Quit


=====


Quits Quake. Obviously.




-------------


Game Elements


-------------


===


[5] Weapons and Monsters


===



[5-1] Axe


=====


I love this weapon. It's just as powerful as the normal shotgun (on


grunts at least)... two hits and they are down. It's also a good way to


relieve stress when you're mad. Turn god mode on for some *real*


satisfaction...


Another benefit of this weapon is that it doesn't eat (any) ammo.



[5-2] Shotgun


=====


Not very good really. Get a new weapon quick. This is not a good thing


for killing the Quake nasties with.


Uses up 1 shotgun shell per shot.



[5-3] Double barrelled shotgun


=====


An ok weapon for the first few levels of Quake. It is, however, slow


to reload and has a very loose shot pattern at long range (the further away


the target, the less damage it causes).


This weapon takes up two shells per shot.



[5-4] Nailgun


=====


This weapon looks really cool... It's also very good. It chucks out


nails through its two barrels at an alarming rate. Excellent against


Knights, Grunts, Spawns and Ogres. Useful (but less effective) on the more


powerful creatures.


Uses up lots of ammo in a short time.



[5-5] Perforator


=====


Same as the above but with *four* barrels! This is the weapon of


choice for killing most of the quake monsters. Watch your friends get mowed


down in deathmatch.


You can fire this gun for about 5 seconds before it runs out of ammo.


Watch that ammo counter carefully... Save this gun for when you need it.



[5-6] Grenade Launcher


=====


Another cool new gun. This one fires a grenade, which either kills on


impact, or bounces around the room till it explodes. Grenade blasts can be


used to switch switches. Note that bouncing a grenade off of a switch does


not switch it. This is the best weapon for killing Zombies.


Uses 1 grenade per shot. Not very accurate



[5-7] Rocket Launcher


=====


This weapon also uses grenades, but is much more precise than the


grenade laucher. Fires a grenade at top speed towards an enemy. Certain


death for all of the smaller bad guys (Grunts, Dogs, Knights, Zombies). 2


hits will kill an ogre.


Takes 1 grenade per shot.



[5-8] Thunderbolt


=====


This weapon *is* in the shareware version! id decided to leave it in


for some reason or another (ie they forgot to take it out). To use it, type


IMPULSE 9 in the console. This also gives you all the other weapons. Check


out the cheats section for more info.


This gun is cool. It sounds and looks good. When you fire it a jagged


beam of white/blue energy fires out, which cuts up anything in its path.


Great fun for slicing up grunts and knights. It's also a great help against


the larger monster, though I still prefer to grenade them.


This weapon kicks ass in deathmatch. Get this and the Rocket Launcher


and you can dish out some serious pain.


Don't fire this underwater either, it's nasty.



===


[6] Ammo and Power-ups


===



[6-1] Shells


=====


Shotguns and double barrelled shotguns use these. The shotgun uses one


per shot, whilst the double barrelled shotgun uses two per shot.


A small box holds 20.



[6-2] Flechettes


=====


For the nailgun and supernailgun.


A small box holds only 25.



[6-3] Grenades


=====


For grenade launchers and rocket launchers.


A small crate holds 5.



[6-4] Cells


=====


The thunderbolt uses these.


A small battery has 6 charges, lasting a little over a second



[6-5] Armour


=====


There are three types of armour available: Green, Yellow and Red.


Green is weak armour, whilst Red is good armour. Yellow is, er, in the


middle. Look at this list for more info:



Kyle Hofmann (rhofmann@crl.com)


Green absorbs 25% of the damage you take and gives you a 100% armour


level. Yellow absorbs 50% of the damage you take and gives you a 150%


armour level. Red Absorbs 75% of the damage you take and gives you a 200%


armour level.



[6-6] Megahealth


=====


Gives you 100 extra hit points. Very useful. After a couple of


seconds, all hitpoints over 100 start to drain away, until your hitpoints


reach 100. Enjoy it while it lasts.



[6-7] Biosuit


=====


Gives you an increased air supply in water and slime, and also has the


added bonus of letting you travel in slime without being hurt. Lasts about


15 seconds. Lava is still deadly, even if you are wearing a biosuit.



[6-8] Ring of Shadows


=====


Makes you almost totally invisible. Only your eyes can be seen


(spooky). Monsters can't see you unless you shoot at them, at which point


they fire everything they have (remember the movie 'Predator').



[6-9] Pentagram of Protection


=====


Makes you completely invulnerable. Lasts for only a short time. Use it


to scare your opponent in deathmatch. Watch his face when he shoots a


rocket at you and you just shrug it off...



[6-10] Quad Damage


======


Everytime you fire you unleash four times the damage. Certain death


for most monsters with just a few hits! Use the axe for some *real* fun!




===


[7] Monsters in Quake


===



[7-1] Rottweiler


=====


Annoying little dogs. Can cause a fair bit of damage if not dealt with


quickly. Can take two hits with the normal shotgun. Many grunts get lonely


and have rottweilers around to keep them company. This mainly happens on


the first few levels, so watch out.



[7-2] Grunt


=====


God, are these guys *ugly*! Get up close and look at their faces!


Yuck! They can also dish out quite a bit of pain if you don't get them


quick. Can take two shotgun hits at close range. Hard to hit at long range,


so don't waste shots trying to get them if they are far away.



[7-3] *Enforcer


=====


Grunts with lasers. Nasty... kill em fast. Note: Registered version


only.



[7-4] Knight


=====


Evil looking things. They run *very* fast, considering they are


supposed to be wearing heavy armour. Take this out at long range. If they


get close then you are in trouble. Their swords cut big chunks out of you.



[7-5] *Death Knight


=====


A very mean version of the Knight. Deal with them *before* they get


near you. Note: Registered version only.



[7-6] *Rotfish


=====


Those disgusting fish things from the Deathmatch Test. Easy to kill,


but hard to target. Don't get surrounded by them. Note: Registered version


only.



[7-7] Zombie


=====


These are weird. They make a kind of groaning, moaning sound. They


also look like decomposing corpses (which is what they are supposed to be,


so that's ok). These guys are already dead, and have been re-animated by


Quake. Conventional weapons don't work on them, only the grenade and rocket


launchers do.


Although conventional weapons don't actually kill these, they do slow


them down, and force them to fall over.... A grenade is a much better idea


though.



[7-8] Scrag


=====


Possibly the worst looking things ever. Take one fish, one ugly face,


mix, and you have a Scrag. These guys fly around and throw green stuff at


you. Watch out. The nailguns work best on these guys, remember the


Cacodemons of DOOM? Get them with the chainsaw and they can't fire back.


Same applies to Scrags in Quake.



[7-9] Ogre


=====


You'll learn to respect these guys fast. They have a chainsaw *in* one


arm, and a grenade launcher in the other. Keep dodging to avoid the


grenades, but don't get too close to them, or they'll tear you apart.



[7-10] *Spawn


======


Big blue things that float around and ram into you. Don't get near


them. Note: Registered version only.



[7-11] Fiend


======


Scary. BIG dog like things with horns. Can take about 4 grenades. Most


of the levels pack them in groups of two or more. Dishing out 8 grenades in


a few seconds, without getting hurt yourself, is no easy task.



[7-12] *Vore


======


Spider things with people stuck on.... like that head thing in 'Toy


Story'... Looks spooky. It can also dish some pain out, so kill them fast.


Note: Registered version only.



[7-13] Shambler


======


These are simply amazing! I thought this was a boss when I first saw


it! These guys can *really* hurt you, and, much to my dismay, take lots of


punishment too. When I first saw one of these I ran. Turn off the lights


and play on nightmare skill setting. These guys crop up *real* soon in the


game... The best tactic is to circle round and round them firing the super


nailgun in their general direction.


I once killed *two* of these guys when I was on 3% health, and had no


armour (I think it was E1M3)! The secret is to keep sidestepping. They


can't 'lock on' to you. They use an organic version of the thunderbolt to


hurt you.