PASS = 1 # Default to using pass 1

# This filter will flip the meshes and the transforms to be YUP
FILTER "makeyup.twf" =
{
}
# This filter will add data to the tupperware tree that is used by the exportpc
# and collision filters
FILTER "annotate.twf" = 
{
}
# This filter does the triangle stripping
FILTER "tristrip.twf" = 
{
}
# This filter writes out the terrain collision data
FILTER "terraintoola.twf" = 
{
	OPTION "SavePerimeterFile" = "true" #saves perimeter file
	OPTION "SaveMapFile" = "true" #saves map file
	OPTION "SaveVisFile" = "true" #saves vis file
	OPTION "SectorSize" = "8" #sets sector size to 8
}
# This filter writes out the collision bounding boxes
FILTER "obbworld.twf" = 
{
	OPTION "SaveVisFile" = "true" #saves vis file
	OPTION "MinDimension" = "1" #sets the minimum dimension to 1
	OPTION "MinQuadrantSize" = "1" #sets the minimum quadrant size to 1
#	OPTION "Shrinkage" = "50" #sets the shrinkage for x,y,z to 50%
#	OPTION "ShrinkageX" = "12" #sets the shrinkage for x to 12%
#	OPTION "ShrinkageY" = "72" #sets the shrinkage for y to 72%
#	OPTION "ShrinkageZ" = "5.3" #sets the shrinkage for z to 5.3%
	OPTION "Shrinkage" = "25" #sets the shrinkage for x,y,z to 25%
}
# This filter writes out the render DBL file
FILTER "exportpc.twf" =
{
}
