PatchDDMAObject.o: Code/PatchDDMAObject.cpp Common/renderassert.h \
 C:/usr/local/sce/ee/gcc/ee/include/string.h \
 C:/usr/local/sce/ee/gcc/ee/include/_ansi.h \
 C:/usr/local/sce/ee/gcc/ee/include/sys/config.h \
 C:/usr/local/sce/ee/gcc/ee/include/sys/reent.h \
 C:/usr/local/sce/ee/gcc/ee/include/time.h \
 C:/usr/local/sce/ee/gcc/ee/include/machine/time.h \
 C:/usr/local/sce/ee/gcc/ee/include/stddef.h \
 C:/usr/local/sce/ee/gcc/ee/include/machine/types.h \
 Code/PatchDDMAObject.h Code/DDMAObject.h \
 Code/../Common/DDMAObjectClassIDs.h Code/../Common/PRIMReg.h \
 Code/../Common/CompilerControl.h Code/PS2Renderer.h \
 c:/usr/local/sce/ee/include/libvu0.h \
 c:/usr/local/sce/ee/include/eetypes.h \
 C:/usr/local/sce/ee/gcc/ee/include/sys/types.h Code/PS2MaterialInfo.h \
 Common/VUDataHeaders.h Common/DDMAObjectClassIDs.h Common/PRIMReg.h
