//============================================================================
//=
//= weaponsPCH_SN.cpp - Precompiled header CPP
//=
//============================================================================

// codewarrior flag
#ifdef CW
#define CW_PCH
#endif

#if defined(PS2) && defined(SN)

#include "weapons/aiming.cpp"
#include "weapons/aiweapfire.cpp"
#include "weapons/aiweaphelper.cpp"
#include "weapons/aoeproj.cpp"
#include "weapons/armory.cpp"
#include "weapons/armoryview.cpp"
#include "weapons/carbomb.cpp"
#include "weapons/debugshot.cpp"
#include "weapons/ebrass.cpp"
#include "weapons/ebrassLib.cpp"
#include "weapons/emitproj.cpp"
#include "weapons/explodefx.cpp"
#include "weapons/firearm.cpp"
#include "weapons/fireproj.cpp"
#include "weapons/flashproj.cpp"
#include "weapons/freeproj.cpp"
#include "weapons/hitsalvo.cpp"
#include "weapons/loadout.cpp"
#include "weapons/lobbed.cpp"
#include "weapons/lsight.cpp"
#include "weapons/melee.cpp"
#include "weapons/meleeproj.cpp"
#include "weapons/mlsight.cpp"
#include "weapons/muzzle.cpp"
#include "weapons/muzzlelib.cpp"
#include "weapons/penetrate.cpp"
#include "weapons/scope.cpp"
#include "weapons/seethru.cpp"
#include "weapons/shockproj.cpp"
#include "weapons/subsonic.cpp"
#include "weapons/supersonic.cpp"
#include "weapons/taser.cpp"
#include "weapons/tracerset.cpp"
#include "weapons/triggerproj.cpp"
#include "weapons/ttlmunition.cpp"
#include "weapons/ttlprojectile.cpp"
#include "weapons/ttlweapinv.cpp"
#include "weapons/ttlweapon.cpp"
#include "weapons/ttlweapstats.cpp"
#include "weapons/zoomsight.cpp"

#endif // defined(PS2) && defined(SN)
