////////////////////////////////////////////////////////////////////////////
//
// TupperAttribPch
//
// File to handle creation of precompiled header
//
////////////////////////////////////////////////////////////////////////////

/*
 * $History: TupperAttribPch.cpp $
 * 
 * *****************  Version 4  *****************
 * User: Dross        Date: 11/20/02   Time: 1:06p
 * Updated in $/Avalanche/tools/TupperAttrib
 * setup *PCH_SN.CPP
 * 
 * *****************  Version 3  *****************
 * User: Tyler Colbert Date: 10/31/02   Time: 11:23a
 * Updated in $/Avalanche/gamelibnew/TupperAttrib
 * Changed PS2 builds to compile all source files together in the PCH.cpp
 * file.  This aids compilation speed
 * 
 * *****************  Version 2  *****************
 * User: Adam Clayton Date: 4/05/02    Time: 4:31p
 * Updated in $/Avalanche/tools/TupperAttrib
 * First pass of tupperattrib
 * Build tree from file
 * Get surface types from file
 */

#include "TupperAttribPch.h"


