// This text file is used for setting up environment variables to point to various directories
// Help us all out and put descriptions next to these so we know what uses them

AMSDKPATH=c:\dev\amsdk
AVPATH=c:\dev\avalanche\engine
AVTOOLS=c:\dev\avalanche\tools
AVGAME=C:\dev\avalanche\gamelib
CWFolder=C:\Program Files\Metrowerks\CodeWarrior
EAOPENGL=c:\dev\ea\opengl
HASHPATH=c:\dev\hash
MGAPIDIST=c:\dev\multigen\mgapi
MWCIncludes=C:\Program Files\Metrowerks\CodeWarrior\PS2 Support;c:\usr/local/sce/ee/gcc/lib/gcc-lib/ee/3.0.3/include;c:\usr/local/sce/ee/gcc/ee/include;c:\usr/local/sce/ee/gcc/include/g++-2;c:/usr/local/sce/common/include
MWLibraries=C:\usr\local\sce
PLUGPATH=c:\dev\multigen plug-ins
PS2_CPATH=c:\usr/local/sce/ee/gcc/lib/gcc-lib/ee/3.0.3/include;c:\usr/local/sce/ee/gcc/ee/include
PS2_DRIVE=c
PS2_ROOT=c:\usr\local\sce
SCPATH=C:\dev\StripChart
SSUSER=shon
TARGETPATH=C:\dev
WORLDTOOL=C:\dev\WorldTool

// MAYA Plugins Variables
// MAYAPATH is used for getting to the mayasdk lib and include directories as well as placement of the plugin
MAYAPATH=C:\AW\MAYA4.0

// Max Plugins Variables
//MAXSDK is used for getting to the maxsdk lib and include directories
MAXSDK=C:\3dsmax4\maxsdk 
//MAXDIR is used for running max
MAXDIR=C:\3dsmax4
//MAXDEBUGDIR is used for running the debug version of max
MAXDEBUGDIR=c:\3dsmax4debug

// Math Library $\avalanche\engine\math
MMX_OK=0 // if MMX routines should not be used (this should be a runtime check...)
MMX_OK=1 // if MMX routines are ok to use

// Tupperware Filter Chain Variables
TFC_FILTERS=c:\TWFilters // where the filters are stored