#pragma once

//#include "UVPatchEdge.h"
//
//class UVBezierSplineEdge : public UVPatchEdge
//{
//public:
//   DECLARE_COMPONENT_CREATE(UVBezierSplineEdge, UVPatchEdge)
//
//   UVBezierSplineEdge() { Init(); }
//   UVBezierSplineEdge( UINT nID ) : UVPatchEdge( nID ) { Init(); }
//   virtual ~UVBezierSplineEdge() {}
//
//
//   // UVPatchEdge overrides
//   virtual void BuildUVTangents();
//
//};
