xAI_TABLE PEDESTRIAN
	DW INITIALIZE
	DW MOVELOOP

INITIALIZE:
	ORIGIN	-54367.2 0.0 -18529.4
	DELTA	25.0			;define tick movement(based on 1/60 of a second)

MOVELOOP:
	MOVETO	-50000.0 0.0 -10000.0
	MOVETO	-30000.0 0.0 -20000.0
	MOVETO	-54367.2 0.0 -18529.4
	JUMP	MOVELOOP

;#include include\prince_m.h
;#include include\action.h

;---------------------------------------------------------------------
;NOTE:  The include files must begin on the first line of the file!!!!
;---------------------------------------------------------------------

;ANIM_TABLE PRINCE
;	DW STANCE					;00 Stance
;	DW WALK						;01 Walk
;	DW TURN_RIGHT				;02 Turn Right
;	DW TURN_LEFT				;03 Turn Left
;	DW RUN						;04 Run
;	DW WALK_BACK				;05 Walk Backwards
;	DW WALK						;06
;	DW WALK						;07
;	DW WALK						;08
;	DW WALK						;09
;	DW WALK						;10
;	DW WALK						;11
;	DW WALK						;12
;	DW WALK						;13
;	DW WALK						;14
;	DW WALK						;15
;	DW WALK						;16
;	DW WALK						;17
;	DW WALK						;18
;	DW WALK						;19
;	DW WALK						;20
;	DW WALK						;21
;	DW WALK						;22
;	DW WALK						;23
;	DW WALK						;24
;	DW WALK						;25
;	DW WALK						;26
;	DW WALK						;27
;	DW WALK						;28
;	DW WALK						;29
;	DW STEP_RIGHT				;30
;	DW STEP_LEFT				;31
;	DW JUMP_UP					;32
;	DW JUMP_FORWARD			;33
;	DW JUMP_LEDGE				;34
;	DW WALK						;35
;	DW WALK						;36
;	DW WALK						;37
;	DW WALK						;38
;	DW WALK						;39
;	DW WALK						;40

;------------------------------------------
;STANCE:
;	START_MOTION PRINCE_BASEPOSE
;	IMPULSE 0.0 0.0 0.0
;	DELAY	60
;   JUMP	STANCE

;------------------------------------------
;WALK:
;	START_MOTION PRINCE_WALK
;	IMPULSE 0.0 0.0 -14.0
;WALKLP:
;	DELAY	10
;	JUMP 	WALKLP

;------------------------------------------
;TURN_RIGHT:
;	START_MOTION PRINCE_STEP_RIGHT
;	DELAY	30
;	ROTATE 0.0 45.0 0.0
;   JUMP	STANCE

;------------------------------------------
;TURN_LEFT:
;	START_MOTION PRINCE_STEP_LEFT
;	IMPULSE 0.0 0.0 0.0
;	DELAY	60
;   JUMP	STANCE

;------------------------------------------
;RUN:
;	START_MOTION PRINCE_RUN
;	IMPULSE 0.0 0.0 -12.0
;RUNLP:
;	DELAY	10
;	JUMP 	RUNLP

;------------------------------------------
;WALK_BACK:
;	START_MOTION PRINCE_WALK_BACKWARDS
;	IMPULSE 0.0 0.0 12.0
;WALKBKLP:
;	DELAY	10
;	JUMP 	WALKBKLP

;------------------------------------------
;STEP_RIGHT:
;	START_MOTION PRINCE_SIDE_STEP_RIGHT
;	IMPULSE 0.0 0.0 0.0
;	DELAY	60
;   JUMP	STANCE

;------------------------------------------
;STEP_LEFT:
;	START_MOTION PRINCE_SIDE_STEP_LEFT
;	IMPULSE 0.0 0.0 0.0
;	DELAY	60
;   JUMP	STANCE

;------------------------------------------
;JUMP_UP:
;	START_MOTION PRINCE_JUMP
;	IMPULSE 0.0 0.0 0.0
;	DELAY	60
;   JUMP	STANCE

;------------------------------------------
;JUMP_FORWARD:
;	START_MOTION PRINCE_JUMP
;	IMPULSE 0.0 0.0 0.0
;	DELAY	60
;   JUMP	STANCE

;------------------------------------------
;JUMP_LEDGE:
;	START_MOTION PRINCE_JUMP
;	IMPULSE 0.0 0.0 0.0
;	DELAY	60
;   JUMP	STANCE

